method
Camera.set
Camera.set(x, y)
Sets the camera offset directly: a world point (wx, wy) draws on screen at (wx - x, wy - y). The same control as Screen.camera, under the Camera namespace. Use it to snap the view, or as the base that Camera.follow and Camera.shake build on.
Example
program Demo {
property Position { x: int = 0, y: int = 0 }
model Player { Position }
handler DrawWorld phase Render {
Camera.set(Position.x - 160, Position.y - 120)
Screen.show()
}
}