method
Color.rgba
Color.rgba(r, g, b, a) -> int
Packs r, g, b, and an alpha a (0..255) into a 0xAARRGGBB int. The software renderer draws opaque, but the alpha byte is preserved for your own blending or storage.
Example
program Demo {
handler DrawWorld phase Render {
let c = Color.rgba(255, 128, 64, 200)
Screen.clear(c)
Screen.show()
}
}