function
world_spawn
world_spawn(model) -> entity
world_spawn creates a new instance of a model chosen by numeric id and returns its entity handle — the reflection-ABI counterpart of the static spawn Label { … }. Because the model is given as an id (from world_model_id) rather than a name written in source, a mod or tool can decide at runtime which kind to create. The new instance is seeded exactly as the static spawn would seed it — every property in the model attached with default field values — after which you can set fields with world_set. Use the ordinary spawn statement in normal handler code; reach for world_spawn when the kind is data, not a literal.
Parameters
modelthe model id to instantiate, from world_model_idExample
program Reinforcements {
property Position { column: int = 0, row: int = 0 }
model Enemy { Position }
handler Reinforce phase Update {
if Input.key() == ' ' {
let enemy_model = world_model_id("Enemy")
let new_enemy = world_spawn(enemy_model)
Screen.status(string(new_enemy))
}
}
}