method
Input.just_released
Input.just_released(action: str) -> bool
Returns whether a named action went inactive this frame — not active now, active last frame. The on-release edge over the device layer (keyboard or pad), symmetric with Input.just_pressed. Use it for release-triggered actions (variable-height jump cut-off, charge-and-release). Deterministic, so a replay fires the same edges.
Example
program Release {
entry {
Input.action("charge", ' ')
if Input.just_released("charge") { print(1) }
}
}