method
Input.move_i
Input.move_i() -> IVec2
WASD or the arrow keys, and the left stick of pad 0 (past a 0.35 deadzone) when one is connected, as an IVec2 of -1, 0 or 1 per axis — what a top-down mover feeds TopDown.move.
Example
# doc-check: skip — illustrative let move = Input.move_i() TopDown.move(player, move.x, move.y)