API Reference › Map — tilemap › Map.set
method

Map.set

Map.set(x: tx, y: ty, glyph: g)

Writes one cell of the tilemap. A game edits the engine's grid directly — carving a door, placing a pillar — instead of keeping its own copy and re-stamping rows.

Example

# doc-check: skip — illustrative
Map.set(x: 9, y: 0, glyph: '.')      # open the north door
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