API Reference › Assets
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Assets

Loading and lookup for whole-file assets, paired with the Sprite.* atlas API. Assets.image (and its alias Assets.load) loads a whole image file as one sprite; Assets.get looks a named sprite up.

Assets.image(path) -> intLoad a whole image file as one sprite; returns its id.Assets.load(path) -> intAlias of Assets.image.Assets.get(name) -> intLook up a named sprite's id (alias of Sprite.named).Assets.enqueue(name, path)Queue a named image file to preload later.Assets.pump(max) -> intLoad up to max queued assets this frame; returns how many it loaded.Assets.total() -> intHow many assets are enqueued.Assets.loaded() -> intHow many enqueued assets have loaded so far.Assets.ready() -> int1 once every enqueued asset has loaded.Assets.font(name: s) -> intA font loaded through the preload queue, by name.Assets.progress() -> intLoading progress as a 0..100 percent.Assets.enqueue_dir(path: dir)Enqueue every file of a directory, named by its file name.
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