API Reference › Rect › Rect.intersects
method

Rect.intersects

Rect.intersects(a, b) -> bool

Tests whether two rectangles overlap (axis-aligned bounding-box test). Touching edges do not count as overlapping. This is the cheap broad-phase check before any finer collision work.

Example

program Demo {
  handler Step phase Update {
    if Rect.intersects(player, hazard) { hurt() }
  }
}
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