method
Tiled.load
Tiled.load(path: string) -> map
Reads a map file (TMX or TMJ), builds the runtime rt_tmap model — resolving external tilesets and loading their images relative to the map file — and projects the designated collision layer (a tile layer named collision/solids/walls) down to the legacy byte tilemap so Grid/Path and esys_move keep working unchanged. Returns the loaded map.