method
Collision.point_rect
Collision.point_rect(px, py, rx, ry, rw, rh) -> bool
Returns true when the point (px, py) lies within the rectangle (rx, ry, rw, rh) — inclusive on the top-left edge, exclusive on the bottom-right. Use it for mouse or touch hit-testing against a button or a world region.
Example
program Demo {
handler Step phase Update {
if Collision.point_rect(mx, my, bx, by, bw, bh) { press() }
}
}