method
Color.lerp
Color.lerp(c0, c1, t) -> int
Interpolates each channel of c0 and c1 by the fixed amount t in 0.0..1.0, returning the blended color. Use it for gradients, fades between two tints, or a flash that returns to base.
Example
program Demo {
handler DrawWorld phase Render {
let c = Color.lerp(Color.Black, Color.White, 0.5)
Screen.clear(c)
Screen.show()
}
}