method
Fx.number
Fx.number(x: px, y: px, value: n, color: c)
Shows value above (x, y) for 30 frames, rising one pixel every other frame — the damage number of every action game.
Example
# doc-check: skip — illustrative
@On(Damaged) handler ShowHit { Fx.number(x: center(target).x, y: center(target).y, value: amount, color: Color.Lemon) }