method
Input.pad_axis
Input.pad_axis(pad, axis) -> fixed
Returns a gamepad analog axis as a fixed in -1.0..+1.0 — axis 0 left-stick x, 1 left-stick y, 2 right-stick x, 3 right-stick y. Apply your own deadzone near zero.
Example
program Demo {
entry {
Input.set_pad(0, true, 0, 1.0, 0.0, 0.0, 0.0)
print(Math.round(Input.pad_axis(0, 0)))
}
}