method
Input.strength
Input.strength(action) -> fixed
Returns the 0.0..1.0 strength of a named action — 1.0 when any bound key is held, 0 otherwise for keys (digital), and the analog magnitude when a gamepad feeds the action. Lets analog and digital sources share one read.
Example
program Demo {
entry {
Input.bind("gas", 'w')
Input.press('w')
Input.poll()
print(Math.round(Input.strength("gas")))
}
}