method
Log.info
Log.info(msg, [key, value]...) -> void
Logs msg at the **info** level (2) — the normal-operation milestones you want to see in a running game: a level loaded, a match started, a save written. It prints on stderr as [INFO] msg with any structured key=value fields, when the Log.set_level threshold is 2 or lower. Info is a sensible default level for a development build.
Parameters
msgthe message stringExample
program Info {
entry {
Log.info("level loaded", "name", "cavern", "entities", 42)
}
}