API Reference › Tiled › Tiled.collide
method

Tiled.collide

Tiled.collide(map, layer: int) -> void

Projects a layer to the byte tilemap driving collision from per-tile metadata alone — a tile's <objectgroup> hitbox or its solid/oneway/trigger property — so a tile with no collision metadata stays passable. Use this to drive collision from a visual layer; Tiled.project is the designated-collision-layer form where any non-zero GID is solid.

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