From 253d8d36320315a73daa056ef6dbf5a487be95c1 Mon Sep 17 00:00:00 2001 From: Orkuncakilkaya Date: Fri, 25 Sep 2026 14:31:48 +0300 Subject: [PATCH] ui: a renderer installs itself through the UiRenderers registry, not a global's initializer Co-Authored-By: Claude Opus 5.5 --- packages/ludic.ui/backend.ludic | 12 +++++++++++- packages/ludic.ui/render3d.ludic | 11 ++++------- 2 files changed, 15 insertions(+), 8 deletions(-) diff --git a/packages/ludic.ui/backend.ludic b/packages/ludic.ui/backend.ludic index 0ae11962..447df199 100644 --- a/packages/ludic.ui/backend.ludic +++ b/packages/ludic.ui/backend.ludic @@ -20,7 +20,17 @@ export property UiBackend { now: fn() -> float = null # seconds, for animation (else frames at 60 a second) input: bool = true # false: take no input from Input.* (a test drives it) } -var ui_be: UiBackend = null +# a renderer a program installs by importing it (render3d.ludic): the first one is the backend +property UiRenderer { + key: string = "" + make: fn() -> UiBackend = null +} +registry UiRenderers of UiRenderer as UIR +function ui_default_backend() -> UiBackend { + if len(UiRenderers) == 0 { return null } + return UiRenderers[0].make() +} +var ui_be: UiBackend = ui_default_backend() export function ui_backend(b: UiBackend) -> void { ui_be = b } function ui_px(v: float) -> float { if ui_be != null and ui_be.scale != null { return v * ui_be.scale() } diff --git a/packages/ludic.ui/render3d.ludic b/packages/ludic.ui/render3d.ludic index b9118251..1396a197 100644 --- a/packages/ludic.ui/render3d.ludic +++ b/packages/ludic.ui/render3d.ludic @@ -17,13 +17,10 @@ var r3u_atlas_tex: []int = new []int var r3u_atlas_cols: []int = new []int var r3u_atlas_rows: []int = new []int var r3u_atlas_names: [][]string = new [][]string -var r3u_installed: bool = r3u_install() # importing this file is enough: it is the renderer from the program's first frame -function r3u_install() -> bool { - ui_render3d() - return true -} -export function ui_render3d() -> void { +def UiRenderers render3d { make: fn r3u_make } +export function ui_render3d() -> void { ui_backend(r3u_make()) } +function r3u_make() -> UiBackend { let b = new UiBackend b.rect = fn r3u_rect b.round = fn r3u_round @@ -38,7 +35,7 @@ export function ui_render3d() -> void { b.unclip = fn r3u_unclip b.scale = fn r3u_scale b.now = fn r3u_now - ui_backend(b) + return b } # the player's interface size, 1.0 as designed export function ui_render3d_scale(s: float) -> void { r3u_user = s }