diff --git a/packages/ludic.render3d/env.ludic b/packages/ludic.render3d/env.ludic index be8e2417..e5d2d485 100644 --- a/packages/ludic.render3d/env.ludic +++ b/packages/ludic.render3d/env.ludic @@ -382,6 +382,11 @@ export state Render3dState { gvk_buf_size: []int = null gvk_buf_map: []pointer = null # host-visible buffers stay mapped for their whole life gvk_buf_used: []int = null # the frame (gvk_frame_no) a draw last bound the buffer in + gvk_bsp_buf: []long = null # per handle, a second buffer a re-filled one swaps with (gvk_buf_reserve) + gvk_bsp_mem: []long = null + gvk_bsp_size: []int = null + gvk_bsp_map: []pointer = null + gvk_bsp_used: []int = null gvk_frame_no: int = 1 @max(4096) gvk_retired_buf: []long = null @max(4096) gvk_retired_mem: []long = null diff --git a/packages/ludic.render3d/gpu_vk_res.ludic b/packages/ludic.render3d/gpu_vk_res.ludic index 94b27e96..efa903eb 100644 --- a/packages/ludic.render3d/gpu_vk_res.ludic +++ b/packages/ludic.render3d/gpu_vk_res.ludic @@ -643,8 +643,11 @@ function gvk_buf_new(render3d_st: mut Render3dState) -> int { if render3d_st.gvk_buf == null { render3d_st.gvk_buf = new []long; render3d_st.gvk_buf_mem = new []long; render3d_st.gvk_buf_size = new []int; render3d_st.gvk_buf_map = new []pointer render3d_st.gvk_buf_used = new []int; render3d_st.gvk_retired_buf = new []long; render3d_st.gvk_retired_mem = new []long + render3d_st.gvk_bsp_buf = new []long; render3d_st.gvk_bsp_mem = new []long; render3d_st.gvk_bsp_size = new []int + render3d_st.gvk_bsp_map = new []pointer; render3d_st.gvk_bsp_used = new []int # handle 0 is "no buffer", as it is on OpenGL push(render3d_st.gvk_buf, zero); push(render3d_st.gvk_buf_mem, zero); push(render3d_st.gvk_buf_size, 0); push(render3d_st.gvk_buf_map, null); push(render3d_st.gvk_buf_used, 0) + gvk_bsp_grow(render3d_st) } # a handle a deleted buffer gave back first (gvk_buf_delete) if render3d_st.gvk_buf_spare != null and len(render3d_st.gvk_buf_spare) > 0 { @@ -654,6 +657,7 @@ function gvk_buf_new(render3d_st: mut Render3dState) -> int { return b } push(render3d_st.gvk_buf, zero); push(render3d_st.gvk_buf_mem, zero); push(render3d_st.gvk_buf_size, 0); push(render3d_st.gvk_buf_map, null); push(render3d_st.gvk_buf_used, 0) + gvk_bsp_grow(render3d_st) return len(render3d_st.gvk_buf) - 1 } @@ -670,6 +674,7 @@ function gvk_buf_delete(render3d_st: mut Render3dState, b: int) -> void { } function gvk_buf_release(render3d_st: mut Render3dState, b: int) -> void { + gvk_bsp_drop(render3d_st, b) if render3d_st.gvk_buf[b] == 0 { return } let zero: long = 0 if gvk_buf_busy(render3d_st, b) { @@ -740,7 +745,15 @@ function gvk_buf_reserve(render3d_st: mut Render3dState, b: int, n: int) -> bool if b <= 0 or b >= len(render3d_st.gvk_buf) { return false } # already big enough, and no draw this frame reads what is there: fill it in place if render3d_st.gvk_buf[b] != 0 and render3d_st.gvk_buf_size[b] >= n and (not gvk_buf_busy(render3d_st, b) or gvk_buf_is_gpu(render3d_st, b)) { return true } - gvk_buf_release(render3d_st, b) + # big enough but read by a frame still on the GPU: its second buffer, when that one is free, and + # else the busy one becomes the second and a new one is made - a buffer re-filled every frame (the + # interface's vertices) ping-pongs between two, where it was made and destroyed every frame + if render3d_st.gvk_buf[b] != 0 and render3d_st.gvk_buf_size[b] >= n { + if gvk_bsp_swap(render3d_st, b, n) { return true } + gvk_bsp_park(render3d_st, b) + } else { + gvk_buf_release(render3d_st, b) + } var size = n if size < 64 { size = 64 } let size_l: long = size @@ -853,3 +866,65 @@ function gvk_prime_tables(render3d_st: mut Render3dState) -> void { let none: long = 0 for i in 0 .. GVK_PRIME_MAX { push(hs, none) } } + +# ---- a re-filled buffer's second: gvk_buf_reserve swaps to it while the first is still being read ---- +@alloc_ok("one slot per buffer handle, beside the handle's own (gvk_buf_new)") +function gvk_bsp_grow(render3d_st: mut Render3dState) -> void { + let zero: long = 0 + push(render3d_st.gvk_bsp_buf, zero) + push(render3d_st.gvk_bsp_mem, zero) + push(render3d_st.gvk_bsp_size, 0) + push(render3d_st.gvk_bsp_map, null) + push(render3d_st.gvk_bsp_used, 0) +} +function gvk_bsp_busy(render3d_st: Render3dState, b: int) -> bool { + let u = render3d_st.gvk_bsp_used[b] + return u == render3d_st.gvk_frame_no or (render3d_st.gvk_frame_pending and u == render3d_st.gvk_frame_pending_no) +} +# the second in place of the first when it is there, big enough and read by nothing still running +function gvk_bsp_swap(render3d_st: mut Render3dState, b: int, n: int) -> bool { + if render3d_st.gvk_bsp_buf == null or b >= len(render3d_st.gvk_bsp_buf) { return false } + if render3d_st.gvk_bsp_buf[b] == 0 or render3d_st.gvk_bsp_size[b] < n or gvk_bsp_busy(render3d_st, b) { return false } + let tb = render3d_st.gvk_buf[b] + let tm = render3d_st.gvk_buf_mem[b] + let ts = render3d_st.gvk_buf_size[b] + let tp = render3d_st.gvk_buf_map[b] + let tu = render3d_st.gvk_buf_used[b] + render3d_st.gvk_buf[b] = render3d_st.gvk_bsp_buf[b]; render3d_st.gvk_buf_mem[b] = render3d_st.gvk_bsp_mem[b] + render3d_st.gvk_buf_size[b] = render3d_st.gvk_bsp_size[b]; render3d_st.gvk_buf_map[b] = render3d_st.gvk_bsp_map[b] + render3d_st.gvk_buf_used[b] = render3d_st.gvk_bsp_used[b] + render3d_st.gvk_bsp_buf[b] = tb; render3d_st.gvk_bsp_mem[b] = tm; render3d_st.gvk_bsp_size[b] = ts + render3d_st.gvk_bsp_map[b] = tp; render3d_st.gvk_bsp_used[b] = tu + return true +} +# the busy first becomes the second (the old second let go), leaving the handle empty for a new one +function gvk_bsp_park(render3d_st: mut Render3dState, b: int) -> void { + let zero: long = 0 + gvk_bsp_drop(render3d_st, b) + render3d_st.gvk_bsp_buf[b] = render3d_st.gvk_buf[b]; render3d_st.gvk_bsp_mem[b] = render3d_st.gvk_buf_mem[b] + render3d_st.gvk_bsp_size[b] = render3d_st.gvk_buf_size[b]; render3d_st.gvk_bsp_map[b] = render3d_st.gvk_buf_map[b] + render3d_st.gvk_bsp_used[b] = render3d_st.gvk_buf_used[b] + render3d_st.gvk_buf[b] = zero; render3d_st.gvk_buf_mem[b] = zero; render3d_st.gvk_buf_size[b] = 0 + render3d_st.gvk_buf_map[b] = null; render3d_st.gvk_buf_used[b] = 0 +} +# the second let go: destroyed now, or retired until the frame that read it has finished +function gvk_bsp_drop(render3d_st: mut Render3dState, b: int) -> void { + if render3d_st.gvk_bsp_buf == null or b >= len(render3d_st.gvk_bsp_buf) or render3d_st.gvk_bsp_buf[b] == 0 { return } + let zero: long = 0 + if gvk_bsp_busy(render3d_st, b) { + @alloc_ok("within the retire lists' room made at start-up (@max 4096)") + push(render3d_st.gvk_retired_buf, render3d_st.gvk_bsp_buf[b]) + @alloc_ok("within the retire lists' room made at start-up (@max 4096)") + push(render3d_st.gvk_retired_mem, render3d_st.gvk_bsp_mem[b]) + @alloc_ok("within the retire lists' room made at start-up (@max 4096)") + while len(render3d_st.gvk_retired_frame) < len(render3d_st.gvk_retired_buf) - 1 { push(render3d_st.gvk_retired_frame, 0) } + @alloc_ok("within the retire lists' room made at start-up (@max 4096)") + push(render3d_st.gvk_retired_frame, render3d_st.gvk_bsp_used[b]) + } else { + render3d_st.gvk_mk_x_buf += 1 + Vk.destroy_buffer(render3d_st.gvk_dev, render3d_st.gvk_bsp_buf[b], render3d_st.gvk_ac) + gvk_mem_free(render3d_st, gvk_mem_id(render3d_st.gvk_bsp_mem[b])) + } + render3d_st.gvk_bsp_buf[b] = zero; render3d_st.gvk_bsp_mem[b] = zero; render3d_st.gvk_bsp_size[b] = 0 + render3d_st.gvk_bsp_map[b] = null; render3d_st.gvk_bsp_used[b] = 0 +}