diff --git a/.claude/launch.json b/.claude/launch.json
index fd0e3829..2f8d274d 100644
--- a/.claude/launch.json
+++ b/.claude/launch.json
@@ -6,6 +6,12 @@
"runtimeExecutable": "python3",
"runtimeArgs": ["-m", "http.server", "8123", "-d", "build/web"],
"port": 8123
+ },
+ {
+ "name": "ludic-docs",
+ "runtimeExecutable": "python3",
+ "runtimeArgs": ["-m", "http.server", "8124", "-d", "build/pages"],
+ "port": 8124
}
]
}
diff --git a/changes/site-redesign.md b/changes/site-redesign.md
new file mode 100644
index 00000000..774babdb
--- /dev/null
+++ b/changes/site-redesign.md
@@ -0,0 +1,22 @@
+bump: minor
+type: docs
+The generated site is redesigned around reading rather than launching: a warm
+paper ground with a serif display face, one ink-blue accent, and rules instead
+of floating cards. Colour is reserved for code. Dark mode is the same design
+with the ground inverted, driven entirely by tokens under one
+`prefers-color-scheme` block, and the landing page's scroll-reveal animations,
+gradient headline, glowing badge and emoji feature icons are gone.
+
+- Stylesheets are linked files (`base.css` + `site.css`/`docs.css`) instead of
+ being inlined into all 900+ pages, which cuts the published site from 16 MB to
+ 5 MB and means a design change no longer requires regenerating to be seen.
+- Fonts are the platform's own; the site makes no webfont request.
+- `api.css` was dead — the generator never referenced it — and is removed along
+ with `item.css`, which `docs.css` replaces.
+- A page no longer flashes its own title on every plain visit; only a deep link
+ highlights its target, and under `prefers-reduced-motion` the highlight no
+ longer stays on the element permanently.
+- The copy leads with what is verifiable — ahead-of-time compiled, an ECS in the
+ syntax, deterministic fixed-point, no C in a build — and the "get started"
+ steps now begin with the clang-plus-seed bootstrap, without which `bin/x` does
+ not exist on a clean checkout.
diff --git a/docs/site/site.json b/docs/site/site.json
index 8848ceaf..290012a2 100644
--- a/docs/site/site.json
+++ b/docs/site/site.json
@@ -1,108 +1,233 @@
{
"brand": "Ludic",
- "tagline": "The opinionated, compiled language for 2D games.",
+ "tagline": "A compiled language for 2D games, with the entity system in the syntax.",
"repo_url": "https://git.workshopsoft.io/workshopsoft/ludic",
"meta": {
- "title": "Ludic — the opinionated game language",
- "description": "Ludic is an opinionated, compiled language for 2D games. The entity system, rendering, named colors, input, deterministic math and save/load are part of the language — so you build a game, not a framework.",
- "og_title": "Ludic — the opinionated game language",
- "og_description": "An opinionated, compiled language for 2D games. The ECS, rendering, colors, input and save/load are built in — build a game, not a framework."
+ "title": "Ludic — a compiled game language",
+ "description": "Ludic compiles ahead of time to a native binary. The entity-component system is part of the syntax, the runtime is deterministic fixed-point, and the compiler is written in Ludic — no C is generated, compiled or linked in a build.",
+ "og_title": "Ludic — a compiled game language",
+ "og_description": "Ahead-of-time compiled, with an ECS in the syntax and a deterministic fixed-point runtime. The compiler is written in Ludic; no C is generated, compiled or linked in a build."
},
"nav_links": [
- { "label": "Features", "href": "#features" },
- { "label": "Examples", "href": "#showcase" },
- { "label": "Get started", "href": "#start" },
- { "label": "API Reference", "href": "api.html" }
+ {
+ "label": "Features",
+ "href": "#features"
+ },
+ {
+ "label": "Examples",
+ "href": "#showcase"
+ },
+ {
+ "label": "Get started",
+ "href": "#start"
+ },
+ {
+ "label": "API Reference",
+ "href": "api.html"
+ }
],
"ref_nav_links": [
- { "label": "Home", "href": "index.html" },
- { "label": "API Reference", "href": "api.html" }
+ {
+ "label": "Home",
+ "href": "index.html"
+ },
+ {
+ "label": "API Reference",
+ "href": "api.html"
+ }
],
"hero": {
- "pill": "Opinionated · Batteries-included · No framework",
- "title_pre": "Build a game,",
- "title_accent": "not a framework.",
- "lead": "Ludic is an opinionated, compiled language for 2D games. The entity system, drawing, named colors, input, deterministic math and save/load aren't libraries you wire up — they're part of the language. You write the game; there's nothing to assemble first.",
+ "title_pre": "A compiled language",
+ "title_accent": "for 2D games.",
+ "lead": "Ludic compiles ahead of time to a native binary — no engine to install, no interpreter, nothing shipped beside the executable. The entity-component system is part of the syntax, the maths is deterministic fixed-point, and ludicc is itself written in Ludic: no C is generated, compiled or linked in a build.",
"snippet": "docs/site/snippets/hero.ludic",
"snippet_name": "hello.ludic",
- "primary_cta": { "label": "Get started →", "href": "#start" },
- "secondary_cta": { "label": "API Reference", "href": "api.html" },
- "pipeline": [".ludic", "ludicc", "optimized IR", "native binary"],
- "pipeline_note": "One step from your code to a native binary. No engine to install, no interpreter, no runtime to ship alongside it — the game is the executable."
+ "primary_cta": {
+ "label": "Get started →",
+ "href": "#start"
+ },
+ "secondary_cta": {
+ "label": "API Reference",
+ "href": "api.html"
+ },
+ "pipeline": [
+ ".ludic",
+ "ludicc",
+ "LLVM IR",
+ "native binary"
+ ],
+ "pipeline_note": "ludicc lowers straight to LLVM IR and links a native binary. There is no C step in between and no runtime to ship alongside — the game is the executable."
},
"features": {
"kicker": "Why Ludic",
"title": "A language shaped around the game.",
- "intro": "The things you normally bolt on — an entity-component system, a renderer, a deterministic clock, save/load — are primitives of the language itself. One opinionated way to do each, so there's little to decide and nothing to wire up.",
+ "intro": "The things you normally bolt on — an entity-component system, a renderer, a deterministic clock, save/load — are primitives of the language itself. One way to do each, so there is little to decide and nothing to wire up.",
"cards": [
- { "icon": "🧩", "title": "ECS in the syntax", "html": "property, model, and handler are keywords. Query entities with query [A, B, {Tag}] and iterate matches directly — no framework to wire up." },
- { "icon": "⏱️", "title": "Deterministic runtime", "html": "Q16.16 fixed-point math and a seeded RNG mean the same inputs produce the same frame — byte-for-byte — every run. Ideal for replays and lockstep netcode." },
- { "icon": "🎨", "title": "Drawing & named colors", "html": "The Screen API draws rectangles, text and pixels with named arguments; Color.Crimson and 220 more names read like English and cost nothing at runtime." },
- { "icon": "📦", "title": "One self-contained binary", "html": "A game compiles to a single native executable — no engine to install, no interpreter, no runtime shipped beside it. Build, and run the file." },
- { "icon": "💾", "title": "Snapshot save/load", "html": "save() and load() serialize the entire ECS world — every entity, property and program var — in one call." },
- { "icon": "🎬", "title": "Scenes & state machines", "html": "scene/layer/become model mutually-exclusive game states with enter/exit hooks; match/machine/state handle dispatch and per-entity FSMs." },
- { "icon": "🖼️", "title": "Retained UI & assets", "html": "Declare a widget tree as data with ui — panels, labels, buttons, 9-slice skins, keyboard focus. Sprites decode from PNG at runtime; text is real TrueType." },
- { "icon": "🔌", "title": "Modules & native calls", "html": "module + @export fn builds a shared library of plain native symbols; extern fn … = \"symbol\" reaches out to any native library when you need the platform." }
+ {
+ "title": "ECS in the syntax",
+ "html": "property, model, and handler are keywords. Query entities with query [A, B, {Tag}] and iterate matches directly — no framework to wire up."
+ },
+ {
+ "title": "Deterministic runtime",
+ "html": "Q16.16 fixed-point math and a seeded RNG mean the same inputs produce the same frame — byte-for-byte — every run. Ideal for replays and lockstep netcode."
+ },
+ {
+ "title": "Drawing & named colors",
+ "html": "The Screen API draws rectangles, text and pixels with named arguments; Color.Crimson and 220 more names read like English and cost nothing at runtime."
+ },
+ {
+ "title": "One self-contained binary",
+ "html": "A game compiles to a single native executable — no engine to install, no interpreter, no runtime shipped beside it. Build, and run the file."
+ },
+ {
+ "title": "Snapshot save/load",
+ "html": "save() and load() serialize the entire ECS world — every entity, property and program var — in one call."
+ },
+ {
+ "title": "Scenes & state machines",
+ "html": "scene/layer/become model mutually-exclusive game states with enter/exit hooks; match/machine/state handle dispatch and per-entity FSMs."
+ },
+ {
+ "title": "Retained UI & assets",
+ "html": "Declare a widget tree as data with ui — panels, labels, buttons, 9-slice skins, keyboard focus. Sprites decode from PNG at runtime; text is real TrueType."
+ },
+ {
+ "title": "Modules & native calls",
+ "html": "module + @export fn builds a shared library of plain native symbols; extern fn … = \"symbol\" reaches out to any native library when you need the platform."
+ }
]
},
"showcase": {
"kicker": "Show, don't tell",
"title": "Real programs, one toolchain.",
- "intro": "The same ludicc that builds a JRPG builds a from-scratch Snake and a scene demo. Nothing is hardcoded to a genre — and every token below links into the reference.",
+ "intro": "The same ludicc that builds a JRPG builds a from-scratch Snake and a scene demo. Nothing is hardcoded to a genre — and every token below links into the reference.",
"samples": [
- { "label": "snake", "name": "snake.ludic", "file": "docs/site/snippets/snake.ludic",
- "note": "A complete Snake — grid, growth, food, game-over — from primitives. State is named vars, colors are named, and every draw call says what each argument is." },
- { "label": "scenes", "name": "scenes.ludic", "file": "docs/site/snippets/scenes.ludic",
- "note": "One active scene at a time. `become` runs the old scene's on-exit and the new one's on-enter; layers draw in declaration order. State is a plain named var." },
- { "label": "lifecycle", "name": "toggle.ludic", "file": "docs/site/snippets/lifecycle.ludic",
- "note": "Enable/disable at three scopes — entity, model, handler. Disabling never destroys data: a property's values persist, so a later enable restores them." },
- { "label": "hello", "name": "hello.ludic", "file": "docs/site/snippets/hero.ludic",
- "note": "The smallest program that exercises the whole pipeline: properties, a spawn, a queried handler, and a render/quit." }
+ {
+ "label": "snake",
+ "name": "snake.ludic",
+ "file": "docs/site/snippets/snake.ludic",
+ "note": "A complete Snake — grid, growth, food, game-over — from primitives. State is named vars, colors are named, and every draw call says what each argument is."
+ },
+ {
+ "label": "scenes",
+ "name": "scenes.ludic",
+ "file": "docs/site/snippets/scenes.ludic",
+ "note": "One active scene at a time. `become` runs the old scene's on-exit and the new one's on-enter; layers draw in declaration order. State is a plain named var."
+ },
+ {
+ "label": "lifecycle",
+ "name": "toggle.ludic",
+ "file": "docs/site/snippets/lifecycle.ludic",
+ "note": "Enable/disable at three scopes — entity, model, handler. Disabling never destroys data: a property's values persist, so a later enable restores them."
+ },
+ {
+ "label": "hello",
+ "name": "hello.ludic",
+ "file": "docs/site/snippets/hero.ludic",
+ "note": "The smallest program that exercises the whole pipeline: properties, a spawn, a queried handler, and a render/quit."
+ }
]
},
"philosophy": {
"kicker": "The philosophy",
- "title": "No framework. No glue. Just the game.",
+ "title": "Batteries in the language, not in a framework.",
"paras": [
- "Most game code is plumbing — registering systems, wiring a renderer, threading state through a framework. Ludic makes those decisions for you and bakes them into the language, so the code you write is the game's actual logic.",
- "Opinionated on purpose: one clear way to spawn an entity, draw a frame, name a color, run a scene. Less to choose, less to learn, less to maintain."
+ "Most game code is plumbing — registering systems, wiring a renderer, threading state through a framework. Ludic makes those decisions once and bakes them into the language, so the code you write is the game's actual logic.",
+ "That extends to the toolchain. ludicc is written in Ludic and recompiles its own source to a byte-identical binary, rebuilding from a checked-in IR seed with clang and nothing else."
],
"stats": [
- { "big": "0", "lbl": "engines to install" },
- { "big": "1", "lbl": "clear way to do each thing" },
- { "big": "=", "lbl": "deterministic frames" }
+ {
+ "big": "0",
+ "lbl": "lines of C in a build"
+ },
+ {
+ "big": "1",
+ "lbl": "backend: LLVM IR"
+ },
+ {
+ "big": "=",
+ "lbl": "byte-exact self-rebuild"
+ }
]
},
"start": {
"kicker": "Get started",
"title": "From clone to a native window.",
- "intro": "Build the toolchain once, then your game. Everything runs from the repo root.",
+ "intro": "Bootstrap the task runner once from the checked-in IR seed, then build the toolchain and your game. Everything runs from the repo root.",
"steps": [
- { "title": "Build the toolchain", "html": "bin/x build produces ludicc, the compiler you'll use for everything below." },
- { "title": "Compile & run an example", "html": "bin/x app examples/games/snake.ludic turns a .ludic file into a native binary. Run it to open a real window." },
- { "title": "Go headless for tests", "html": "--headless renders frames to a .ppm from piped input — deterministic output you can diff." },
- { "title": "Edit with full tooling", "html": "bin/x tools builds the formatter and language server; every editor gets completion, diagnostics and go-to-definition." }
+ {
+ "title": "Bootstrap from the seed",
+ "html": "bin/ is not checked in, so it is created first; then clang assembles the compiler's own checked-in LLVM IR seed, and that compiler builds bin/x, the task runner. This is the only step Ludic cannot do for itself."
+ },
+ {
+ "title": "Build the toolchain",
+ "html": "bin/x build produces ludicc, ludic, ludic-fmt and ludic-lsp — all compiled by Ludic, from Ludic."
+ },
+ {
+ "title": "Compile & run an example",
+ "html": "bin/x app examples/games/snake.ludic turns a .ludic file into a native binary. Run it to open a real window."
+ },
+ {
+ "title": "Go headless for tests",
+ "html": "--headless renders frames to a .ppm from piped input — deterministic output you can diff in CI."
+ }
],
"terminal_name": "zsh — ludic",
"terminal": [
- { "comment": "build the toolchain (once)" },
- { "cmd": "bin/x build" },
- { "blank": true },
- { "comment": "build and run an example (opens a window)" },
- { "cmd": "bin/x app examples/games/snake.ludic" },
- { "cmd": "./build/snake" },
- { "blank": true },
- { "comment": "deterministic headless render for tests" },
- { "cmd": "bin/x app examples/games/snake.ludic --headless" },
- { "cmd": "printf 'ddddwww' | ./build/snake_headless" },
- { "out": "→ writes out.ppm" }
+ {
+ "comment": "bootstrap the task runner (clang + the IR seed, once)"
+ },
+ {
+ "cmd": "mkdir -p bin && clang selfhost/ludicc.seed.ll -o bin/ludicc"
+ },
+ {
+ "cmd": "bin/ludicc tools/x/main.ludic -o bin/x"
+ },
+ {
+ "blank": true
+ },
+ {
+ "comment": "build the toolchain, then an example (opens a window)"
+ },
+ {
+ "cmd": "bin/x build"
+ },
+ {
+ "cmd": "bin/x app examples/games/snake.ludic"
+ },
+ {
+ "cmd": "./build/snake"
+ },
+ {
+ "blank": true
+ },
+ {
+ "comment": "deterministic headless render for tests"
+ },
+ {
+ "cmd": "bin/x app examples/games/snake.ludic --headless"
+ },
+ {
+ "cmd": "printf 'ddddwww' | ./build/snake_headless"
+ },
+ {
+ "out": "→ writes build/out.ppm"
+ }
]
},
"editors": {
"kicker": "Editor experience",
"title": "One language server, every editor.",
"intro": "ludic-lsp speaks LSP 3.17 over stdio: context-aware completion, diagnostics from the compiler itself, go-to-definition and rename across imported files, and comment-preserving formatting. It even understands ```ludic fences in Markdown.",
- "list": ["VS Code", "JetBrains IDEs", "Neovim", "Helix", "Emacs", "Sublime Text", "Zed"],
+ "list": [
+ "VS Code",
+ "JetBrains IDEs",
+ "Neovim",
+ "Helix",
+ "Emacs",
+ "Sublime Text",
+ "Zed"
+ ],
"note": "bin/x tools builds ludic-fmt and ludic-lsp — the same formatter runs as a CLI for pre-commit hooks and CI."
}
}
diff --git a/docs/site/snippets/hero.ludic b/docs/site/snippets/hero.ludic
index ce486ffe..beeb4266 100644
--- a/docs/site/snippets/hero.ludic
+++ b/docs/site/snippets/hero.ludic
@@ -9,7 +9,7 @@ program Hello {
spawn Enemy { Position { column: 10, row: 2 }, Velocity { delta_x: 0, delta_y: 1 } }
}
- # a handler declares the models it touches; the body
+ # a handler declares the entities it touches; the body
# runs once per match, each property bound by name.
@Queries(these: [Position, Velocity])
handler AdvancePositions phase FixedUpdate {
diff --git a/tools/docgen/assets/api.css b/tools/docgen/assets/api.css
deleted file mode 100644
index 72f21c2d..00000000
--- a/tools/docgen/assets/api.css
+++ /dev/null
@@ -1,83 +0,0 @@
- :root{
- --bg:#0a0d18; --bg2:#0d1122; --panel:#12172b; --panel2:#151b32;
- --line:#232b47; --line2:#2c3660; --text:#c9d2ea; --head:#f2f5ff; --muted:#8290b4;
- --mint:#7cf5c4; --coral:#ff5d73; --violet:#c792ea; --blue:#82aaff; --amber:#f6c177;
- --c-bg:#0b0f20; --c-comment:#5b6788; --c-key:#ff7eb6; --c-type:#7cf5c4;
- --c-str:#f6c177; --c-num:#a6b8ff; --c-annot:#c792ea; --c-fn:#82aaff; --c-punc:#9aa6cc;
- --radius:14px; --max:1180px;
- }
- *{box-sizing:border-box}
- html{scroll-behavior:smooth}
- body{margin:0;background:var(--bg);color:var(--text);
- font-family:"Space Grotesk",system-ui,-apple-system,Segoe UI,Roboto,sans-serif;line-height:1.6;
- -webkit-font-smoothing:antialiased}
- a{color:inherit;text-decoration:none}
- code,pre,.mono{font-family:"JetBrains Mono",ui-monospace,SFMono-Regular,Menlo,monospace}
- .wrap{max-width:var(--max);margin:0 auto;padding:0 24px}
-
- header.nav{position:sticky;top:0;z-index:50;backdrop-filter:blur(10px);
- background:rgba(10,13,24,.78);border-bottom:1px solid var(--line)}
- .nav-in{display:flex;align-items:center;gap:22px;height:64px}
- .brand{display:flex;align-items:center;gap:10px;font-weight:700;color:var(--head);font-size:18px}
- .logo{width:26px;height:26px;border-radius:7px;display:grid;place-items:center;
- background:linear-gradient(135deg,var(--mint),#3fd7a6);color:#06231a;font-weight:700;font-size:15px}
- .nav-links{display:flex;gap:24px;margin-left:auto;align-items:center}
- .nav-links a{color:var(--muted);font-size:14.5px;font-weight:500;transition:color .15s}
- .nav-links a:hover{color:var(--head)}
- .nav-cta{border:1px solid var(--line2);padding:8px 15px;border-radius:9px;color:var(--head)!important;background:var(--panel)}
- .nav-cta:hover{border-color:var(--mint)}
- @media(max-width:760px){.nav-links a:not(.nav-cta){display:none}}
-
- /* two-column reference layout */
- .ref-layout{display:grid;grid-template-columns:230px 1fr;gap:40px;align-items:start;padding-top:34px;padding-bottom:80px}
- @media(max-width:900px){.ref-layout{grid-template-columns:1fr}.side{display:none}}
- .side{position:sticky;top:88px;display:flex;flex-direction:column;gap:2px;max-height:calc(100vh - 110px);overflow:auto}
- .side a{color:var(--muted);font-size:13.5px;padding:6px 10px;border-radius:8px;border-left:2px solid transparent;transition:all .12s}
- .side a:hover{color:var(--head);background:var(--panel)}
- .side a.active{color:var(--mint);border-left-color:var(--mint);background:rgba(124,245,196,.06)}
-
- .ref-intro{margin-bottom:44px}
- .ref-intro .kicker{font-size:13px;font-weight:600;letter-spacing:2px;text-transform:uppercase;color:var(--mint);margin-bottom:12px}
- .ref-intro h1{font-size:clamp(30px,5vw,46px);margin:0 0 12px;color:var(--head);letter-spacing:-1px;font-weight:700}
- .ref-intro p{font-size:17px;color:var(--muted);max-width:640px;margin:0}
-
- .ref-sec{padding:26px 0 10px;border-top:1px solid var(--line);margin-top:26px}
- .ref-sec:first-of-type{border-top:none;margin-top:0}
- .ref-sec h2{font-size:24px;color:var(--head);margin:0 0 6px;letter-spacing:-.4px}
- .sec-blurb{color:var(--muted);font-size:15px;margin:0 0 22px;max-width:720px}
- .sec-blurb code{color:var(--mint);background:rgba(124,245,196,.08);padding:1px 5px;border-radius:5px;font-size:12.5px}
-
- .entry{padding:16px 0;border-top:1px dashed var(--line)}
- .entry:first-of-type{border-top:none}
- .entry-head{display:flex;align-items:center;gap:10px}
- .entry h3{margin:0;font-size:16.5px;color:var(--head);font-weight:600;font-family:"JetBrains Mono",monospace}
- .entry .anchor{color:var(--line2);font-size:15px;opacity:0;transition:opacity .12s}
- .entry:hover .anchor{opacity:1}
- .entry .anchor:hover{color:var(--mint)}
- .entry .sig{display:inline-block;margin:8px 0 6px;color:var(--c-fn);background:var(--c-bg);
- border:1px solid var(--line);border-radius:8px;padding:5px 10px;font-size:13px}
- .entry p{margin:6px 0 0;color:var(--text);font-size:14.5px;max-width:720px}
- .entry p code{color:var(--amber);background:var(--panel);padding:1px 5px;border-radius:5px;font-size:12.5px}
- .entry p b{color:var(--head)}
-
- pre{margin:10px 0 0;padding:14px 16px;overflow:auto;font-size:13px;line-height:1.7;tab-size:2;
- background:var(--c-bg);border:1px solid var(--line);border-radius:10px}
- pre.ex{max-width:720px}
- pre::-webkit-scrollbar{height:8px}
- pre::-webkit-scrollbar-thumb{background:var(--line2);border-radius:6px}
- .t-com{color:var(--c-comment);font-style:italic}
- .t-key{color:var(--c-key)}.t-type{color:var(--c-type)}.t-str{color:var(--c-str)}
- .t-num{color:var(--c-num)}.t-annot{color:var(--c-annot)}.t-fn{color:var(--c-fn)}.t-punc{color:var(--c-punc)}
- /* hover-jump links inside code */
- a.tok{border-radius:3px;transition:background .12s}
- a.tok:hover{background:rgba(124,245,196,.14);outline:1px solid rgba(124,245,196,.35)}
-
- /* color swatches */
- .swatch-group{margin-bottom:22px}
- .swatch-group h4{margin:0 0 12px;font-size:13px;letter-spacing:1.5px;text-transform:uppercase;color:var(--muted);font-weight:600}
- .swatch-row{display:grid;grid-template-columns:repeat(auto-fill,minmax(190px,1fr));gap:10px}
- .swatch{display:flex;align-items:center;gap:10px;background:var(--panel);border:1px solid var(--line);
- border-radius:9px;padding:8px 10px}
- .chip{width:24px;height:24px;border-radius:6px;flex:none;box-shadow:inset 0 0 0 1px rgba(255,255,255,.12)}
- .cname{font-family:"JetBrains Mono",monospace;font-size:12px;color:var(--head);white-space:nowrap;overflow:hidden;text-overflow:ellipsis}
- .chex{margin-left:auto;font-family:"JetBrains Mono",monospace;font-size:11px;color:var(--muted)}
diff --git a/tools/docgen/assets/base.css b/tools/docgen/assets/base.css
new file mode 100644
index 00000000..186e6811
--- /dev/null
+++ b/tools/docgen/assets/base.css
@@ -0,0 +1,268 @@
+/* base.css — the design tokens and shared chrome for every generated page.
+ *
+ * The site is deliberately typographic and light-first: a warm paper ground, a
+ * serif display face for headings, one ink-blue accent used only where it means
+ * something (links, the current page, a focused control), and colour otherwise
+ * reserved for code. Dark mode is the same design with the ground inverted, not
+ * a second theme — every colour below is a token, redefined once under
+ * prefers-color-scheme and nowhere else.
+ *
+ * Fonts are the platform's own. A language reference should render instantly
+ * and identically offline; a webfont round-trip buys nothing here. */
+
+:root {
+ /* ground and ink */
+ --paper: #fcfcfa;
+ --paper-2: #f5f4f0;
+ --panel: #ffffff;
+ --ink: #17171a;
+ --ink-2: #3d3d44;
+ --muted: #67676f;
+ --rule: #e3e2dc;
+ --rule-2: #cfcec6;
+
+ /* the single accent */
+ --accent: #0f4c81;
+ --accent-ink: #0b3a63;
+ --accent-bg: #eaf1f8;
+
+ /* code surface and tokens */
+ --code-bg: #f7f6f2;
+ --code-rule: #e3e2dc;
+ --c-comment: #7a7a70;
+ --c-key: #8f2d56;
+ --c-type: #0f6b5c;
+ --c-str: #9a5518;
+ --c-num: #1d4f8c;
+ --c-annot: #6b3fa0;
+ --c-fn: #0f4c81;
+ --c-punc: #6a6a72;
+ --c-arg: #9a5518;
+
+ --radius: 6px;
+ --max: 1080px;
+ --hdr: 58px;
+
+ --sans: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, sans-serif;
+ --serif: ui-serif, "Iowan Old Style", "Palatino Linotype", Palatino, Georgia, "Times New Roman", serif;
+ --mono: ui-monospace, SFMono-Regular, "SF Mono", Menlo, Consolas, "Liberation Mono", monospace;
+}
+
+@media (prefers-color-scheme: dark) {
+ :root {
+ --paper: #16161a;
+ --paper-2: #1c1c21;
+ --panel: #1a1a1f;
+ --ink: #e6e5e0;
+ --ink-2: #c2c1bb;
+ --muted: #8f8f98;
+ --rule: #2b2b32;
+ --rule-2: #3d3d46;
+
+ --accent: #7fb0dd;
+ --accent-ink: #a8ccec;
+ --accent-bg: #1b2733;
+
+ --code-bg: #1b1b21;
+ --code-rule: #2b2b32;
+ --c-comment: #7b7b84;
+ --c-key: #e08aa8;
+ --c-type: #64c9b4;
+ --c-str: #d9a066;
+ --c-num: #8fb8e8;
+ --c-annot: #b596e0;
+ --c-fn: #7fb0dd;
+ --c-punc: #8b8b94;
+ --c-arg: #d9a066;
+ }
+}
+
+*, *::before, *::after { box-sizing: border-box }
+
+html {
+ -webkit-text-size-adjust: 100%;
+ scroll-behavior: smooth;
+}
+@media (prefers-reduced-motion: reduce) {
+ html { scroll-behavior: auto }
+}
+
+body {
+ margin: 0;
+ background: var(--paper);
+ color: var(--ink-2);
+ font-family: var(--sans);
+ font-size: 16px;
+ line-height: 1.65;
+ -webkit-font-smoothing: antialiased;
+ text-rendering: optimizeLegibility;
+}
+
+h1, h2, h3, h4 {
+ font-family: var(--serif);
+ color: var(--ink);
+ font-weight: 600;
+ line-height: 1.2;
+ letter-spacing: -0.005em;
+ margin: 0;
+}
+
+a { color: var(--accent); text-decoration: none }
+a:hover { text-decoration: underline; text-underline-offset: 2px }
+
+:focus-visible {
+ outline: 2px solid var(--accent);
+ outline-offset: 2px;
+ border-radius: 3px;
+}
+
+.wrap { max-width: var(--max); margin: 0 auto; padding: 0 24px }
+.muted { color: var(--muted) }
+.mono, code, pre, kbd { font-family: var(--mono) }
+
+/* Inline code carries no chip: the mono face plus the darker ink is already a
+ clear enough break from running text, and a tinted box behind every keyword
+ in a language reference turns a paragraph into confetti. */
+code {
+ font-size: 0.905em;
+ color: var(--ink);
+}
+pre code { font-size: inherit }
+
+pre {
+ margin: 14px 0 0;
+ padding: 15px 17px;
+ overflow-x: auto;
+ font-size: 13px;
+ line-height: 1.7;
+ tab-size: 2;
+ background: var(--code-bg);
+ border: 1px solid var(--code-rule);
+ border-radius: var(--radius);
+ color: var(--ink);
+}
+pre::-webkit-scrollbar { height: 9px }
+pre::-webkit-scrollbar-thumb { background: var(--rule-2); border-radius: 5px }
+
+/* syntax tokens, shared by the highlighter and the hand-written terminal block */
+.t-com { color: var(--c-comment); font-style: italic }
+.t-key { color: var(--c-key) }
+.t-type { color: var(--c-type) }
+.t-str { color: var(--c-str) }
+.t-num { color: var(--c-num) }
+.t-annot { color: var(--c-annot) }
+.t-fn { color: var(--c-fn) }
+.t-punc { color: var(--c-punc) }
+.t-arg { color: var(--c-arg) }
+
+/* ---------- header ---------- */
+
+header.nav {
+ position: sticky;
+ top: 0;
+ z-index: 50;
+ background: color-mix(in srgb, var(--paper) 92%, transparent);
+ backdrop-filter: saturate(1.4) blur(8px);
+ border-bottom: 1px solid var(--rule);
+}
+.nav-in { display: flex; align-items: center; gap: 14px; min-height: var(--hdr) }
+
+.brand {
+ display: inline-flex;
+ align-items: center;
+ gap: 9px;
+ font-family: var(--serif);
+ font-weight: 600;
+ font-size: 18px;
+ color: var(--ink);
+ letter-spacing: -0.01em;
+}
+.brand:hover { text-decoration: none }
+.logo {
+ width: 23px; height: 23px;
+ flex: none;
+ display: grid;
+ place-items: center;
+ border: 1px solid var(--rule-2);
+ border-radius: 4px;
+ background: var(--panel);
+ font-family: var(--mono);
+ font-size: 12px;
+ font-weight: 500;
+ color: var(--accent);
+}
+
+.nav-toggle {
+ margin-left: auto;
+ display: inline-flex;
+ align-items: center;
+ justify-content: center;
+ width: 38px; height: 38px;
+ border: 1px solid var(--rule-2);
+ border-radius: var(--radius);
+ background: var(--panel);
+ color: var(--ink);
+ font-size: 17px;
+ line-height: 1;
+ cursor: pointer;
+}
+
+.nav-links {
+ display: none;
+ position: absolute;
+ top: 100%; left: 0; right: 0;
+ flex-direction: column;
+ background: var(--paper);
+ border-bottom: 1px solid var(--rule);
+ padding: 0 24px 8px;
+}
+header.nav.open .nav-links { display: flex }
+.nav-links a {
+ color: var(--ink-2);
+ font-size: 15px;
+ padding: 13px 2px;
+ border-top: 1px solid var(--rule);
+}
+.nav-links a:first-child { border-top: none }
+
+@media (min-width: 760px) {
+ .nav-toggle { display: none }
+ .nav-links {
+ display: flex;
+ position: static;
+ flex-direction: row;
+ align-items: center;
+ gap: 26px;
+ margin-left: auto;
+ padding: 0;
+ border: none;
+ background: none;
+ }
+ .nav-links a {
+ color: var(--muted);
+ font-size: 14.5px;
+ padding: 0;
+ border: none;
+ }
+ .nav-links a:hover { color: var(--ink); text-decoration: none }
+ .nav-links .nav-cta { color: var(--ink) }
+}
+
+/* ---------- footer ---------- */
+
+footer {
+ margin-top: 84px;
+ border-top: 1px solid var(--rule);
+ padding: 32px 0 44px;
+}
+.foot-in {
+ display: flex;
+ flex-wrap: wrap;
+ gap: 22px;
+ align-items: flex-start;
+ justify-content: space-between;
+}
+.foot-in .muted { font-size: 14px; max-width: 42ch }
+.foot-links { display: flex; flex-wrap: wrap; gap: 20px }
+.foot-links a { color: var(--muted); font-size: 14px }
+.foot-links a:hover { color: var(--ink) }
diff --git a/tools/docgen/assets/docs.css b/tools/docgen/assets/docs.css
new file mode 100644
index 00000000..d8368ed0
--- /dev/null
+++ b/tools/docgen/assets/docs.css
@@ -0,0 +1,249 @@
+/* docs.css — every reference page: a symbol page, a namespace overview, the
+ * color palette, and the API index. Loaded after base.css, which owns the
+ * tokens. (This replaces the old item.css/api.css pair; api.css was never
+ * referenced by the generator at all.)
+ *
+ * A reference page is a document, so it is set as one: a measured column, a
+ * serif heading, a signature that reads as code, and rules instead of cards. */
+
+main { padding: 34px 0 0 }
+
+/* ---------- breadcrumbs ---------- */
+
+.crumbs {
+ font-size: 13px;
+ color: var(--muted);
+ display: flex;
+ flex-wrap: wrap;
+ gap: 7px;
+ margin-bottom: 20px;
+}
+.crumbs a { color: var(--muted) }
+.crumbs a:hover { color: var(--ink) }
+.crumbs .here { color: var(--ink) }
+
+/* ---------- symbol head ---------- */
+
+.item { max-width: 78ch }
+.item-head { display: flex; align-items: center; gap: 12px; flex-wrap: wrap }
+.item-head h1 {
+ font-size: clamp(27px, 4vw, 36px);
+ letter-spacing: -0.02em;
+ word-break: break-word;
+}
+
+.kind-badge {
+ font-family: var(--mono);
+ font-size: 11px;
+ letter-spacing: 0.06em;
+ text-transform: uppercase;
+ color: var(--muted);
+ border: 1px solid var(--rule-2);
+ border-radius: 3px;
+ padding: 2px 7px;
+ white-space: nowrap;
+}
+/* the accent is the only colour that distinguishes a kind, and only for the
+ two that are structural rather than callable */
+.kind-namespace, .kind-keyword { color: var(--accent); border-color: var(--accent) }
+
+.sig {
+ display: block;
+ margin: 18px 0 0;
+ padding: 11px 14px;
+ font-size: 14px;
+ background: var(--code-bg);
+ border: 1px solid var(--code-rule);
+ border-left: 2px solid var(--rule-2);
+ border-radius: var(--radius);
+ color: var(--ink);
+ overflow-x: auto;
+ white-space: pre;
+}
+
+.desc { margin-top: 20px }
+.desc p { margin: 0 0 14px }
+.desc p:last-child { margin-bottom: 0 }
+
+.ns-blurb { margin: 20px 0 0; color: var(--ink-2) }
+
+/* ---------- sections within a page ---------- */
+
+.params h2, .examples h2, .related h2, .swatch-group h3 {
+ font-family: var(--sans);
+ font-size: 12px;
+ font-weight: 600;
+ letter-spacing: 0.08em;
+ text-transform: uppercase;
+ color: var(--muted);
+ margin: 34px 0 12px;
+ padding-bottom: 7px;
+ border-bottom: 1px solid var(--rule);
+}
+
+.param {
+ display: grid;
+ gap: 3px 14px;
+ padding: 9px 0;
+ border-bottom: 1px solid var(--rule);
+}
+@media (min-width: 620px) {
+ .param { grid-template-columns: minmax(90px, 22%) 1fr; align-items: baseline }
+}
+.param:last-child { border-bottom: none }
+.pname { color: var(--c-arg); font-size: 13.5px }
+.pdesc { color: var(--ink-2); font-size: 15px }
+
+.examples pre { margin-top: 0 }
+.examples pre + pre { margin-top: 12px }
+
+.rel-row { display: flex; flex-wrap: wrap; gap: 8px }
+.rel {
+ font-family: var(--mono);
+ font-size: 13px;
+ color: var(--ink-2);
+ border: 1px solid var(--rule-2);
+ border-radius: var(--radius);
+ padding: 4px 10px;
+}
+.rel:hover { color: var(--accent); border-color: var(--accent); text-decoration: none }
+
+.back {
+ display: inline-block;
+ margin: 40px 0 0;
+ font-size: 14px;
+ color: var(--muted);
+}
+.back:hover { color: var(--ink) }
+
+/* ---------- namespace overview ---------- */
+
+.ns-methods { margin-top: 26px; border-top: 1px solid var(--rule) }
+.ns-method {
+ display: grid;
+ gap: 2px;
+ padding: 12px 2px;
+ border-bottom: 1px solid var(--rule);
+ color: inherit;
+}
+@media (min-width: 720px) {
+ .ns-method { grid-template-columns: minmax(0, 46%) 1fr; gap: 18px; align-items: baseline }
+}
+.ns-method:hover { background: var(--paper-2); text-decoration: none }
+.nm-sig { font-size: 13.5px; color: var(--c-fn) }
+.nm-tip { color: var(--muted); font-size: 14.5px }
+
+/* ---------- color palette ---------- */
+
+.swatch-row {
+ display: grid;
+ border-top: 1px solid var(--rule);
+ border-left: 1px solid var(--rule);
+ border-radius: var(--radius);
+ overflow: hidden;
+ grid-template-columns: repeat(auto-fill, minmax(210px, 1fr));
+}
+.swatch {
+ display: flex;
+ align-items: center;
+ gap: 10px;
+ padding: 8px 11px;
+ font-size: 13px;
+ border-right: 1px solid var(--rule);
+ border-bottom: 1px solid var(--rule);
+}
+.swatch.flash { background: var(--accent-bg) }
+.chip {
+ width: 17px; height: 17px;
+ flex: none;
+ border-radius: 3px;
+ border: 1px solid rgba(0, 0, 0, .18);
+}
+.cname { font-family: var(--mono); color: var(--ink); overflow: hidden; text-overflow: ellipsis }
+.chex { font-family: var(--mono); color: var(--muted); margin-left: auto; font-size: 12px }
+
+/* ---------- API index ---------- */
+
+.ref { max-width: var(--max) }
+.ref-intro { max-width: 68ch; margin-bottom: 40px }
+.ref-intro h1 { font-size: clamp(28px, 4vw, 38px); letter-spacing: -0.02em; margin: 0 0 12px }
+.ref-intro p { color: var(--muted); margin: 0 0 22px }
+
+.search {
+ width: 100%;
+ font-family: var(--sans);
+ font-size: 15px;
+ color: var(--ink);
+ background: var(--panel);
+ border: 1px solid var(--rule-2);
+ border-radius: var(--radius);
+ padding: 11px 14px;
+}
+.search::placeholder { color: var(--muted) }
+.search:focus { outline: none; border-color: var(--accent) }
+
+.noresults { margin-top: 14px; color: var(--muted); font-size: 14.5px }
+
+.idx-sec { margin-bottom: 44px }
+.idx-sec h2 {
+ font-size: 20px;
+ margin: 0 0 6px;
+ padding-bottom: 9px;
+ border-bottom: 1px solid var(--rule);
+}
+.sec-blurb { color: var(--muted); font-size: 14.5px; margin: 0 0 16px; max-width: 74ch }
+
+.idx-grid {
+ display: grid;
+ border-top: 1px solid var(--rule);
+ border-left: 1px solid var(--rule);
+ border-radius: var(--radius);
+ overflow: hidden;
+ grid-template-columns: repeat(auto-fill, minmax(280px, 1fr));
+}
+.idx-item {
+ display: grid;
+ gap: 1px;
+ padding: 11px 14px;
+ color: inherit;
+ border-right: 1px solid var(--rule);
+ border-bottom: 1px solid var(--rule);
+}
+.idx-item:hover { background: var(--paper-2); text-decoration: none }
+.idx-item code { font-size: 13.5px; color: var(--c-fn) }
+.idx-item span { color: var(--muted); font-size: 13.5px }
+
+/* ---------- hover cards + deep-link flash (from ludic-highlight.js) ------- */
+
+.tok { cursor: help; border-bottom: 1px dotted var(--rule-2) }
+a.tok { cursor: pointer }
+
+.hovercard {
+ position: absolute;
+ z-index: 90;
+ max-width: 360px;
+ background: var(--panel);
+ border: 1px solid var(--rule-2);
+ border-radius: var(--radius);
+ box-shadow: 0 8px 24px -12px rgba(0, 0, 0, .35);
+ padding: 11px 13px;
+ font-size: 13.5px;
+}
+.hc-top { display: flex; align-items: center; gap: 9px; margin-bottom: 6px }
+.hc-name { font-family: var(--mono); font-size: 13.5px; color: var(--ink) }
+.hc-sig { font-family: var(--mono); font-size: 12.5px; color: var(--muted); display: block; margin-bottom: 6px }
+.hc-tip { color: var(--ink-2) }
+.hc-foot { display: block; margin-top: 8px; font-size: 12px; color: var(--muted) }
+
+:target { scroll-margin-top: calc(var(--hdr) + 16px) }
+.flash { animation: flash 1.1s ease-out }
+@keyframes flash {
+ from { background: var(--accent-bg) }
+ to { background: transparent }
+}
+/* No standing tint here: `animation: none` plus a background would leave the
+ highlight on the element forever, which is exactly what a reader who asked
+ for less motion did not ask for. */
+@media (prefers-reduced-motion: reduce) {
+ .flash { animation: none }
+}
diff --git a/tools/docgen/assets/index.tmpl.html b/tools/docgen/assets/index.tmpl.html
index c28f7a60..acb8c5fa 100644
--- a/tools/docgen/assets/index.tmpl.html
+++ b/tools/docgen/assets/index.tmpl.html
@@ -8,12 +8,8 @@
-
-
-
-
+
+
%(hero_code)s
%(pipenote)s
+%(pipenote)s
%(feat_intro)s
@@ -63,24 +55,24 @@%(sc_intro)s