diff --git a/CHANGELOG.md b/CHANGELOG.md index 739a12a4..d9494163 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -7,6 +7,14 @@ change type. Preview the next one with `ludic dev release --dry-run`. A released section may carry a hand-written summary paragraph above its groups (v0.2.0 has one); the generated bullets below it are not edited by hand. +## v0.14.1 — 2026-09-13 + +### Fixes + +- **A rim from `outline_model` no longer stays on after the caller stops asking** — the queue + was only emptied by the next `outline_model` call, so a game that highlights what the + crosshair is on left the last highlighted tree outlined for good once the player looked + away. `r3d_frame` now drops a batch nobody reopened this frame (`outline_frame`). ## v0.14.0 — 2026-09-13 ### Features diff --git a/VERSION b/VERSION index a803cc22..930e3000 100644 --- a/VERSION +++ b/VERSION @@ -1 +1 @@ -0.14.0 +0.14.1 diff --git a/changes/outline-queue-stale.md b/changes/outline-queue-stale.md deleted file mode 100644 index 6775a6f8..00000000 --- a/changes/outline-queue-stale.md +++ /dev/null @@ -1,6 +0,0 @@ -bump: patch -type: fix -**A rim from `outline_model` no longer stays on after the caller stops asking** — the queue -was only emptied by the next `outline_model` call, so a game that highlights what the -crosshair is on left the last highlighted tree outlined for good once the player looked -away. `r3d_frame` now drops a batch nobody reopened this frame (`outline_frame`).