bump: minor type: feature **`ludic.anim` carries ozz-animation (0.17.0, MIT) as a native library**, the second package to do so after `ludic.physics`. Its skeleton and each clip are built at LOAD from the numbers the package already reads - a skin's parents and rest pose, a clip's flattened channels - so there is no bake step and no new file. `anim_oz_skel(sk)`, `anim_oz_clip(c)`, `anim_oz_ctx(s)` and `anim_oz_sample(ctx, clip, t, rot, pos, n)` are the first step (Maroon Lake's phase 19.1): a sampled rotation agrees with `anim_mix` to within 1e-4 a component. `anim_play` is unchanged. The library is built by `native/build.sh` from the pinned release, and on Windows it imports KERNEL32 alone.