---
id: collision-point_rect
name: Collision.point_rect
category: collision
kind: namespace-method
tokens: Collision.point_rect
sig: Collision.point_rect(px, py, rx, ry, rw, rh) -> bool
tip: Is a point inside a rectangle?
order: 1
ns: Collision
member: point_rect
---
Returns true when the point (px, py) lies within the rectangle (rx, ry, rw, rh) — inclusive on the top-left edge, exclusive on the bottom-right. Use it for mouse or touch hit-testing against a button or a world region.
```ludic
program Demo {
handler Step phase Update {
if Collision.point_rect(mx, my, bx, by, bw, bh) { press() }
}
}
```