--- id: kw-match name: match category: control kind: keyword tokens: match sig: match value { 0, 1 => … _ => … } tip: Multi-way branch on one value, matching one or more literals per arm. order: 4 --- A match replaces an `if`/`else` ladder that tests one value against several constants. It evaluates the subject once, then takes the first arm whose pattern matches; an arm lists one or more literal patterns separated by commas and points at a body with `=>`, and a lone `_` arm is the catch-all default. Patterns are compile-time constants — integers, char literals like `'w'`, or `enum` variants such as `Action.Guard` — which makes `match` ideal for dispatching on a key press, a tile code, or a mode. Each arm's body is a single statement or a `{ … }` block; matching lowers to plain branches, so it is as cheap as the `if` chain it replaces. When the subject is a **tagged-union enum** (an `enum` whose variants carry payloads), `match` also *destructures* it: an arm names a variant and binds its payload — `Door(n) => …`, `Portal(x, y) => …` — with `n`, `x`, `y` in scope for that arm's body. A tagged `match` must be **exhaustive**: it covers every variant or ends with a `_`, or the compiler rejects it, so a newly added variant flags every match that must handle it. See [enum](../structure/kw-enum) for the full picture. ```ludic program Steering { property Velocity { delta_x: int = 0, delta_y: int = 0 } model Player { Velocity } handler Boot phase Start { spawn Hero { Velocity { delta_x: 0, delta_y: 0 } } } handler ReadKeys phase Input { let pressed = Input.key() for (velocity) in query [Velocity, {Player}] { match pressed { 'w' => velocity.delta_y = -1 's' => velocity.delta_y = 1 'a', 'h' => velocity.delta_x = -1 'd', 'l' => velocity.delta_x = 1 _ => velocity.delta_x = 0 } } } } ```