--- id: fx-clear name: Fx.clear category: fx kind: namespace-method tokens: Fx.clear sig: Fx.clear() tip: Drop every spark and number at once. order: 3 ns: Fx member: clear --- Removes every effect in flight — call it when the world changes under them (a room change, a new run). ```ludic # doc-check: skip — illustrative function clear_room() -> void { for (p) in query [Position] { despawn self() } Fx.clear() } ```