--- id: noise-perlin2 name: Noise.perlin2 category: noise kind: namespace-method tokens: Noise.perlin2 sig: Noise.perlin2(x, y, seed) -> fixed tip: 2D Perlin gradient noise, deterministic, in [-1, 1]. order: 2 ns: Noise member: perlin2 --- Samples 2D **Perlin gradient noise** at (x, y) for the given seed and returns a fixed in [-1, 1]. Instead of a random value per lattice point, Perlin places a random gradient at each corner and interpolates their dot products with the offset vectors — which gives smoother, more natural gradients than value noise, the familiar look of classic terrain and cloud fields. By construction the value is exactly 0 at every integer lattice point. Deterministic in fixed point across platforms and runs. Scale the coordinates to set feature size, and stack octaves with Noise.fbm2 for richer detail. Parameters: - `x`, `y` — the sample coordinates (`fixed`) - `seed` — the field selector ```ludic program Perlin { entry { let seed = 1337 if Noise.perlin2(fixed(0), fixed(0), seed) == 0 { print(1) } # zero at the lattice let n = Noise.perlin2(fixed(10) / fixed(3), fixed(7) / fixed(3), seed) print(Math.floor(n * fixed(1000))) } } ```