--- id: pool-reserved name: Pool.reserved category: pool kind: namespace-method tokens: Pool.reserved sig: Pool.reserved() -> int tip: High-water: how many slots have ever been allocated. order: 3 ns: Pool member: reserved --- Returns the high-water mark — how many entity slots have ever been allocated. It only grows when a spawn finds the freelist empty; a spawn that reuses a freed slot leaves it unchanged, so a steady-state spawn/despawn loop keeps reserved flat (the proof that slots are pooled, not reallocated).