--- id: kw-enter name: enter category: scenes kind: keyword tokens: enter sig: on enter { … } tip: The scene-entry hook — runs once as a scene becomes active. order: 3 --- `enter` names the body of a scene's entry hook, written `on enter { … }`. It runs once each time the scene becomes active — at boot for the `start` scene (right after the `Start` phase), and on every `become Name` that switches into it. This is where a scene builds what it owns: spawn its models, reset its counters, set the tilemap, open a menu. It is a lifecycle hook, not a phase, so it may not contain `phase` handlers; the scene's ongoing behaviour goes in its `layer` handlers instead. ```ludic program EnterHookExample { property Position { column: int = 0, row: int = 0 } model Player { Position } state EnterHookExampleState { score: int = 0 } scene Overworld start { on enter (enter_hook_example_st: mut EnterHookExampleState) { enter_hook_example_st.score = 0 spawn Player { Position { column: 5, row: 5 } } } layer World { handler DrawWorld phase Render { Screen.clear(Color.MidnightBlue) for (current_position) in query [Position, {Player}] { Screen.fill_rectangle(x: current_position.column * 16, y: current_position.row * 16, width: 16, height: 16, color: Color.LimeGreen) } Screen.show() } } } } ```