--- id: screen-status name: Screen.status category: screen kind: namespace-method tokens: Screen.status sig: Screen.status(text) tip: Set the persistent one-line status/HUD string shown by the runtime. order: 9 ns: Screen member: status --- Sets a single persistent line of status text that the runtime displays outside your normal drawing — a lightweight HUD line for debugging or a title-bar style message. Unlike Screen.draw_text, it is not part of the framebuffer you clear and present each frame: you set it once (or whenever it changes) and it persists until you set it again. Use it for coarse status such as the current level, connection state, or a frame-rate readout while iterating. It takes a single string argument. Parameters: - `text` — the status line to display ```ludic program StatusLine { state StatusLineState { elapsed_frames: int = 0 } handler UpdateStatus(status_line_st: mut StatusLineState) phase Update { status_line_st.elapsed_frames = status_line_st.elapsed_frames + 1 Screen.status(text: `frame {status_line_st.elapsed_frames}`) } handler DrawWorld phase Render { Screen.clear(Color.MidnightBlue) Screen.show() } } ```