--- id: kw-property name: property category: structure kind: keyword tokens: property sig: property Name { field: T = default, … } tip: A named record of typed fields — a per-model component, or a plain heap record. order: 1 --- A property declares a named record of typed fields, each with a default value. It is the one record keyword in Ludic, and how you use it decides how it is stored: list it in a `model` (or `attach` it with `spawn`) and it becomes a per-instance component held in the engine's storage and bound in queries; construct it with `new` and it becomes a plain heap record addressed by a pointer. Fields carry a type and a default, so a freshly spawned or `new`-ed property starts fully seeded. Give fields descriptive names — `column`/`row`, not `x`/`y` — because those names are what handlers read and write. ```ludic program Descent { property Position { column: int = 0, row: int = 0 } property Health { current: int = 100, maximum: int = 100 } model Player { Position, Health } handler Spawn phase Start { spawn Hero { Position { column: 4, row: 4 }; Health { current: 80 } } } handler DrawWorld phase Render { Screen.clear(Color.MidnightBlue) for (position, health) in query [Position, Health, {Player}] { let bar_width = health.current / 4 Screen.fill_rectangle(x: position.column, y: position.row, width: bar_width, height: 4, color: Color.Crimson) } Screen.show() } } ```