---
id: tween-to
name: Tween.to
category: tween
kind: namespace-method
tokens: Tween.to
sig: Tween.to(from, to, dur, ease) -> handle
tip: Start a fluent, engine-advanced tween and return a handle.
order: 30
ns: Tween
member: to
---
Starts a stateful tween handle — from from to to over dur ticks with easing ease — and returns an integer handle. Unlike the pure Tween.progress interpolators (which the game drives from its own timer), a handle is advanced by the engine one tick per frame: fire it once, then read Tween.value each frame and Tween.done to know when it finishes. Tween.chain and Tween.delay append segments for a sequence. Integer and deterministic, so a sequence plays identically under replay. The handle pool is fixed-size and reuses finished slots.
Parameters:
- `from`, `to` — the start and end values (integer game units)
- `dur` — the segment length in engine ticks
- `ease` — 0 linear, 1 in, 2 out, 3 in-out
```ludic
program Demo {
property SpriteAnim { ticks: int = 0, fps: int = 0, frames: int = 0, mode: int = 0, frame: int = 0 }
property Pop { h: int = 0 }
model Coin { SpriteAnim, Pop }
entry {
spawn Coin { Pop { h: 0 } }
let e = World.query_next(World.prop_id("Pop"), 0)
let f = World.field_id(World.prop_id("Pop"), "h")
World.set(e, World.prop_id("Pop"), f, Tween.to(0, 40, 20, 2)) # pop upward
quit()
}
}
```