# ui_boxes.ludic — ludic.ui's flex and sizes: a scroll box in a column shrinks to the room its # siblings leave (flex-shrink) and scrolls what it cannot show; text in a row wraps in the room left # after the icon beside it; width and height 0 are 0; calc() mixes a percentage with lengths; order # rearranges a row; and a range's track is a row, its fill as tall as the track. import "ludic.ui" import "ui_boxes_parts/Boxes.ludic" program UiBoxes { numbers float entry (ui_st: mut UiState) { ui_backend(ui_st, new UiBackend) ui_show(ui_st, "Boxes", null, 0.0, 0.0, 400.0, 600.0) let root: UiNode = ui_nodes(ui_st, "Boxes", null) ui_place(ui_st, root, 0.0, 0.0, 400.0, 600.0) let page = root.children[0] let list = page.children[0].children[1] let line = page.children[1] let text = line.children[1] let zero = page.children[2] let half = page.children[3] let ord = page.children[4] let track = page.children[5].children[0] let fill = track.children[0] print(`list {int(list.ch)} of {int(list.content_h)} | text at {int(text.x)} {int(text.cw)} wide, {len(text.lines)} lines, row {int(line.ch)} | zero {int(zero.cw)}x{int(zero.ch)} | half {int(half.cw)}x{int(half.ch)} pad {int(half.pt)} {int(half.pr)} | order {ord.children[0].text}{ord.children[1].text}{ord.children[2].text} at {int(ord.children[2].x)} | fill {int(fill.cw)}x{int(fill.ch)} of {int(track.cw)}x{int(track.ch)}`) } }