# ui_keycap.ludic — a key field takes a mouse button as well as a key: listening (and :capturing, # which a stylesheet can colour), the next press of the left, right or middle button anywhere is its # value (UI_MOUSE_LEFT / RIGHT / MIDDLE), named for what it is, and that press presses nothing else. import "ludic.ui" program UiKeycap { numbers float state UiKeycapState { bind: int = 32 pressed: int = 0 } view Keys (ui_keycap_st: mut UiKeycapState) { bind = ui_keycap_st.bind pressed = ui_keycap_st.pressed on set_bind(v: int) { ui_keycap_st.bind = v } on press() { ui_keycap_st.pressed = ui_keycap_st.pressed + 1 } } const PAGE: string = "" function frame(ui_st: mut UiState, x: float, y: float, b: int) -> UiNode { let i = new UiInput i.x = x i.y = y i.down = b == 0 i.down_right = b == 1 i.down_middle = b == 2 ui_input(ui_st, i) ui_show(ui_st, "k", view_keys(), 0.0, 0.0, 400.0, 400.0) let r: UiNode = ui_nodes(ui_st, "k", view_keys()) ui_place(ui_st, r, 0.0, 0.0, 400.0, 400.0) return r } function listen(ui_st: mut UiState, k: UiNode) -> int { frame(ui_st, k.x + 5.0, k.y + 5.0, 0) frame(ui_st, k.x + 5.0, k.y + 5.0, -1) return frame(ui_st, -1.0, -1.0, -1).children[0].bg } function take(ui_keycap_st: UiKeycapState, ui_st: mut UiState, at: UiNode, b: int) -> string { frame(ui_st, at.x + 5.0, at.y + 5.0, b) frame(ui_st, at.x + 5.0, at.y + 5.0, -1) let r = frame(ui_st, -1.0, -1.0, -1) let f = r.children[0] return `{ui_keycap_st.bind} {f.children[1].children[0].text} {f.bg}` } entry (ui_keycap_st: UiKeycapState, ui_st: mut UiState) { ui_backend(ui_st, new UiBackend) ui_load_text(ui_st, PAGE, "k.xml") let r = frame(ui_st, -1.0, -1.0, -1) let k = r.children[0] let btn = r.children[1] let red = listen(ui_st, k) let right = take(ui_keycap_st, ui_st, btn, 1) listen(ui_st, k) let middle = take(ui_keycap_st, ui_st, btn, 2) listen(ui_st, k) let left = take(ui_keycap_st, ui_st, btn, 0) print(`listening {red} | {right} | {middle} | {left} | pressed {ui_keycap_st.pressed}`) } }