# ui_look.ludic — what ludic.ui draws, through a backend that writes each call down: a component # whose root is another component, styled by every sheet above it by specificity; text-shadow under # text; a native reading the opacity it is drawn at (ui_opacity); border-image as painted, tinted by # a background colour, and gone under `transparent`; a picture drawn as it is and an atlas cell in # the text's colour; a tooltip of two lines; and popovers placed beside their anchors, one flipped. import "ludic.ui" import "ui_look_parts/Look.ludic" import "ui_look_parts/Middle.ludic" import "ui_look_parts/Inner.ludic" import "ui_look_parts/Menu.ludic" program UiLook { numbers float state UiLookState { said: []string = new []string seen: float = 0.0 } function rec_rect(x: float, y: float, w: float, h: float, c: int, a: float) -> void { } function rec_text(ui_look_st: mut UiLookState, x: float, y: float, s: string, size: float, c: int, a: float) -> void { push(ui_look_st.said, `text {s} {int(x)},{int(y)} {ui_hex(c)}`) } function rec_image(ui_look_st: mut UiLookState, src: string, x: float, y: float, w: float, h: float, c: int, a: float) -> void { push(ui_look_st.said, `image {src} {ui_hex(c)}`) } function rec_nine(ui_look_st: mut UiLookState, src: string, slice: float, x: float, y: float, w: float, h: float, dst: float, c: int, a: float) -> void { push(ui_look_st.said, `nine {int(w)} {ui_hex(c)}`) } function gauge_measure(n: UiNode, avail: float) -> void { } function gauge_draw(ui_look_st: mut UiLookState, ui_st: UiState, n: UiNode) -> void { ui_look_st.seen = ui_opacity(ui_st) } function count(ui_look_st: UiLookState, s: string) -> int { var n = 0 for i in 0 .. len(ui_look_st.said) { if Text.starts_with(ui_look_st.said[i], s) { n += 1 } } return n } function has(ui_look_st: UiLookState, s: string) -> string { for i in 0 .. len(ui_look_st.said) { if Text.starts_with(ui_look_st.said[i], s) { return ui_look_st.said[i] } } return "-" } function show(ui_look_st: mut UiLookState, ui_st: mut UiState, name: string, i: UiInput) -> UiNode { ui_input(ui_st, i) ui_look_st.said = new []string ui_show(ui_st, name, null, 0.0, 0.0, 400.0, 300.0) let root: UiNode = ui_nodes(ui_st, name, null) ui_place(ui_st, root, 0.0, 0.0, 400.0, 300.0) return root.children[0] } entry (ui_look_st: mut UiLookState, ui_st: mut UiState) { let b = new UiBackend b.rect = fn rec_rect b.text = fn rec_text b.image = fn rec_image b.nine = fn rec_nine ui_backend(ui_st, b) ui_native(ui_st, "gauge", fn gauge_measure, fn gauge_draw) var page = show(ui_look_st, ui_st, "Look", new UiInput) let inner = page.children[0] let tip = page.children[7] let rest = new UiInput rest.x = tip.x + 2.0 rest.y = tip.y + 2.0 for f in 0 .. 40 { page = show(ui_look_st, ui_st, "Look", rest) } print(`root {inner.tag}.{inner.classes[0]}.{inner.classes[1]}.{inner.classes[2]} pad {int(inner.pt)} margin {int(inner.mt)} color {ui_hex(inner.fg)}`) print(`{has(ui_look_st, "text Hi")} | {has(ui_look_st, "text Hi 0")} | opacity {ui_look_st.seen} | {has(ui_look_st, "nine 40 #ffffff")} {has(ui_look_st, "nine 40 #ff0000")} of {count(ui_look_st, "nine")}`) print(`{has(ui_look_st, "image photo")} | {has(ui_look_st, "image icon")} | {has(ui_look_st, "text first")} | {has(ui_look_st, "text second")}`) let menu = show(ui_look_st, ui_st, "Menu", new UiInput) let a = menu.children[1] let c = menu.children[3] print(`by id at {int(a.x)},{int(a.y)} | flipped at {int(c.x)},{int(c.y)} {int(c.cw)}x{int(c.ch)}`) } }