# ui_override.ludic - a template's text given from outside in place of its file (a studio editing a # running game's interface): the component is shown again with the new template and its state kept, # and letting go brings the file back, the state still kept. Prints three lines: the counters as the # files have them, as the override has them, and as the files have them again. import "ludic.ui" import "ui_component_parts/Counter.ludic" import "ui_component_parts/App.ludic" program UiOverride { numbers float function texts(n: UiNode, out: []string) -> void { if n.text != "" { push(out, n.text) } for i in 0 .. len(n.children) { texts(n.children[i], out) } } function frame(ui_st: mut UiState) -> UiNode { let root: UiNode = ui_nodes(ui_st, "App", null) ui_place(ui_st, root, 0.0, 0.0, 400.0, 400.0) return root } function said(ui_st: mut UiState) -> string { let out = new []string texts(frame(ui_st), out) var joined = "" for i in 0 .. len(out) { joined = joined + out[i] + "|" } return joined } entry (ui_st: mut UiState) { let root = frame(ui_st) ui_press(ui_st, root.children[0].children[1].children[1]) # counter a: + once print(said(ui_st)) let xml = "examples/library/ui_component_parts/Counter.xml" ui_override(ui_st, xml, "

[{label}={count}]

") print(`{said(ui_st)} {ui_overridden(ui_st, xml)}`) ui_override_clear(ui_st, "") print(`{said(ui_st)} {ui_overridden(ui_st, xml)}`) } }