# tested.ludic — 0.S: a test declares the states it uses, `test "name" (c: mut Tally)`, and gets a # fresh one (each test is a process of its own). Its runner prints: # == 2 passed, 0 failed == program Tested { state Tally { n: int = 0 } function bump(c: mut Tally) -> void { c.n += 1 } test "a bump counts one" (c: mut Tally) { bump(c) expect_eq(c.n, 1) } test "reading needs no mut" (c: Tally) { expect_eq(c.n, 0) } }