# ludic.anim - playing the clips an animator keyed into a glTF, and blending two of them. # render3d parses no animations and offers a POSE api rather than a player, so the sampler is here module ludic_anim uses ludic_render3d numbers float import "ludic.render3d/r3d.ludic" import "native.ludic" import "clip.ludic" import "read.ludic" import "mix.ludic" import "pose.ludic" import "bones.ludic" import "ozz.ludic" import "set_records.ludic" import "set_player.ludic" import "set_bind.ludic" import "set_pick.ludic" import "set_follow.ludic" import "set_tick.ludic"