# ludic.character/fact_pool.ludic - the facts' records made at the start (CHARACTERFACTS of them) with a free list # of room for all, so a frame holding a new peak of facts makes nothing until that many are held const CHR_FACTS: int = 64 function chr_fpool_new() -> []CharacterFact { let l = new []CharacterFact for i in 0 .. CHR_FACTS { push(l, new CharacterFact) } return l } function chr_ffree_new() -> []CharacterFact { let l = chr_fpool_new() List.clear(l) return l } # past them: a record for the new peak, kept in the pool for good @alloc_ok("a new peak of facts held at once, past the 64 made at the start; kept and reused") function chr_fact_more(character_st: mut CharacterState) -> CharacterFact { let f = new CharacterFact push(character_st.chr_fpool, f) return f }