# ludic.character - one body under a player's stick: the game says where the ground, the water and # the colliders are and what the stick asks; the package moves the body and its camera and says # what happened. It never draws: the game poses a figure and points its camera from the queries. module ludic_character uses ludic_base numbers float import "ludic.base" import "rules.ludic" import "ports.ludic" import "fact_pool.ludic" import "state.ludic" import "queries.ludic" import "ground.ludic" import "safe.ludic" import "water.ludic" import "swim.ludic" import "walk.ludic" import "steer.ludic" import "update.ludic" import "sit.ludic" import "verbs.ludic" import "camera.ludic" import "system.ludic"