# rules.ludic - the numbers that are the body's rules, and what it reports as facts export const CHAR_STEP: float = 0.55 # a rise within this of the feet is a step, whatever its gradient export const CHAR_BODY: float = 1.8 # feet to head # what CharacterGround.walk says of the ground after a step (the same order as ludic.physics') export const CHAR_WALK_GROUND: int = 0 export const CHAR_WALK_STEEP: int = 1 export const CHAR_WALK_UNSUPPORTED: int = 2 export const CHAR_WALK_AIR: int = 3 # how far a put-down spot's ground is measured round it (char_safe_spot) export const CHAR_SLOPE_PROBE: float = 0.6 export const CHAR_BREATH_MAX: float = 45.0 # seconds of air under the surface export const CHAR_WADE_MAX: float = 1.35 # a bed deeper than this under the surface is a swim export const CHAR_STAND_UP: float = 1.15 # and shallower than this is ground again export const CHAR_DROP: float = 1.5 # how far below the height left a put-down may be export const CHAR_SIT_SEAT: int = 0 # a log, a stump, a bench export const CHAR_SIT_GROUND: int = 1 # cross-legged in the grass # who is holding the body still; two holders cannot release each other's hold export const CHAR_HOLD_SCREEN: int = 1 export const CHAR_HOLD_STAGE: int = 2 # what sitting down where you stand answered export const CHAR_SAT: int = 0 export const CHAR_STOOD: int = 1 export const CHAR_NOT_RIDING: int = 2 export const CHAR_NOT_AIRBORNE: int = 3 export const CHAR_NOT_STEEP: int = 4 export const CHAR_NOT_WET: int = 5 # what the first-person toggle answered export const CHAR_EYES_ON: int = 0 export const CHAR_EYES_OFF: int = 1 export const CHAR_EYES_SITTING: int = 2 export const CHAR_EYES_RIDING: int = 3 # the facts export const CHAR_LANDED: int = 0 # v: the speed carried out of the air export const CHAR_JUMPED: int = 1 export const CHAR_FOOTFALL: int = 2 # a boot came down export const CHAR_TOO_STEEP: int = 3 # a walk refused, once per refusal export const CHAR_STARTED_SWIMMING: int = 4 export const CHAR_LEFT_WATER: int = 5 export const CHAR_OUT_OF_AIR: int = 6 # v: the seconds of it this frame export const CHAR_CURRENT: int = 7 # the water at the edge takes the stroke; said every 12 s export property CharacterFact { what: int = 0 x: float = 0.0 y: float = 0.0 z: float = 0.0 v: float = 0.0 }