# ludic.compass - where things are from where you stand: marks gathered once a frame from an open # registry of providers, gated by a tier and sorted by priority, turned into bearings for a strip # and blips for a radar. The game draws both. module ludic_compass uses ludic_base numbers float import "ludic.base" import "ports.ludic" import "marks.ludic" import "gather.ludic" import "capture.ludic" import "bearing.ludic" import "radar.ludic"