# ludic.devlink - one request a frame from an editor on this machine: parsed in place from one fixed 8 KB # buffer and answered into another, each verb a port member the game binds; the slow ones answer later module ludic_devlink uses ludic_base numbers float import "ludic.base" import "port.ludic" import "ui.ludic" import "state.ludic" import "wire_read.ludic" import "wire_write.ludic" import "verbs.ludic" import "verbs_world.ludic" import "verbs_ui.ludic" import "late.ludic" import "system.ludic"