# ui.ludic - what the link asks the game's interface (ludic.ui): which screen is up, a component's model # or the whole tree written to a file, and a template or stylesheet read from another file for a while. # Every member defaults to "not offered"; the big answers go through a file, as a shot does. export property DevlinkUiScreen { root: string = "" # the screen's root class components: string = "" # every component up, comma-separated } export port DevlinkUi { screen: fn(DevlinkUiScreen) -> int = fn dlu_screen model: fn(string, string) -> int = fn dlu_s2 # class, out path -> 0 written, -1 no such instance tree: fn(string) -> int = fn dlu_s1 # out path -> 0 written, -1 failed override: fn(string, string) -> int = fn dlu_s2 # path, file ("" clears it; "" "" clears all) -> 0, -1 } function dlu_screen(s: DevlinkUiScreen) -> int { return DL_UNBOUND } function dlu_s1(a: string) -> int { return DL_UNBOUND } function dlu_s2(a: string, b: string) -> int { return DL_UNBOUND }