# effects_test.ludic - the ring: sums by kind, replacing itself, the bonus cap, a delayed start, # running down in game time, the facts it reports, and its own save section import "ludic.effects" import "ludic.base" program EffectsTest { numbers float const LEGS: int = 0 const WARMTH: int = 1 const CARRY: int = 2 function fresh(effects_st: mut EffectsState) -> void { effects_config(effects_st, 8, 3) effects_reset(effects_st) } function ended(effects_st: EffectsState) -> []EffectEnded { return q_drain(effects_ended(effects_st)) } function waiting(effects_st: EffectsState) -> int { return q_len(effects_ended(effects_st)) } function tick_minutes(m: float) -> void { let s = effects_system() s.tick(tick_new(0.016, 0, m / 60.0)) } test "the sum is per kind, and a kind with nothing running is zero" (effects_st: mut EffectsState) { fresh(effects_st) effects_add(effects_st, LEGS, 8.0, 20.0, false, "Fizz") effects_add(effects_st, LEGS, 6.0, 45.0, false, "Trail mix") effects_add(effects_st, WARMTH, 12.0, 50.0, false, "Stew") expect(effects_sum(effects_st, LEGS) == 14.0) expect(effects_sum(effects_st, WARMTH) == 12.0) expect(effects_sum(effects_st, CARRY) == 0.0) expect(effects_has(effects_st, WARMTH)) expect(not effects_has(effects_st, CARRY)) } test "the same kind from the same label replaces itself rather than stacking" (effects_st: mut EffectsState) { fresh(effects_st) effects_add(effects_st, LEGS, 8.0, 20.0, false, "Fizz") effects_add(effects_st, LEGS, 8.0, 20.0, false, "Fizz") expect_eq(effects_count(effects_st), 1) expect(effects_sum(effects_st, LEGS) == 8.0) } test "a fourth bonus pushes the oldest out and says so" (effects_st: mut EffectsState) { fresh(effects_st) effects_add(effects_st, LEGS, 1.0, 10.0, true, "a") effects_add(effects_st, LEGS, 1.0, 30.0, true, "b") effects_add(effects_st, WARMTH, 1.0, 40.0, true, "c") effects_add(effects_st, CARRY, 1.0, 50.0, true, "d") expect_eq(effects_bonus_count(effects_st), 3) let gone = ended(effects_st) expect_eq(len(gone), 1) expect(gone[0].label == "a") expect_eq(gone[0].why, EFFECT_PUSHED_OUT) } test "a full ring drops the one nearest its end" (effects_st: mut EffectsState) { fresh(effects_st) effects_config(effects_st, 2, 3) effects_add(effects_st, LEGS, 1.0, 10.0, false, "short") effects_add(effects_st, WARMTH, 1.0, 90.0, false, "long") effects_add(effects_st, CARRY, 1.0, 50.0, false, "new") expect_eq(effects_count(effects_st), 2) expect(not effects_has(effects_st, LEGS)) expect_eq(ended(effects_st)[0].why, EFFECT_CROWDED_OUT) } test "a delayed one counts only once it has begun" (effects_st: mut EffectsState) { fresh(effects_st) effects_add(effects_st, LEGS, 8.0, 20.0, false, "Fizz") effects_add_after(effects_st, 20.0, LEGS, -5.0, 15.0, false, "Sugar crash") expect(effects_sum(effects_st, LEGS) == 8.0) expect_eq(len(effects_live(effects_st)), 1) expect_eq(effects_live_count(effects_st), 1) let kept = new []int effects_live_into(effects_st, kept) effects_live_into(effects_st, kept) expect_eq(len(kept), 1) tick_minutes(25.0) expect(effects_sum(effects_st, LEGS) == -5.0) tick_minutes(20.0) expect_eq(effects_count(effects_st), 0) } test "running down in game hours reports each ending" (effects_st: mut EffectsState) { fresh(effects_st) effects_add(effects_st, WARMTH, -10.0, 10.0, false, "Wet through") tick_minutes(5.0) expect_eq(waiting(effects_st), 0) tick_minutes(6.0) expect_eq(effects_count(effects_st), 0) let gone = ended(effects_st) expect_eq(gone[0].why, EFFECT_RAN_OUT) expect(gone[0].label == "Wet through") } test "clear stops everything and says nothing" (effects_st: mut EffectsState) { fresh(effects_st) effects_add(effects_st, LEGS, 1.0, 10.0, false, "a") effects_clear(effects_st) expect_eq(effects_count(effects_st), 0) expect_eq(waiting(effects_st), 0) } test "a save section reads back the same ring" (effects_st: mut EffectsState) { fresh(effects_st) effects_add(effects_st, LEGS, 8.5, 20.0, true, "Fizz") effects_add_after(effects_st, 20.0, LEGS, -5.0, 15.0, false, "Sugar crash") let root = save_tree() save_section(root, "effects", 1, effects_save(effects_st)) let text = save_encode(root) effects_clear(effects_st) let n = load_section(save_decode(text), "effects") expect(n.found) effects_load(effects_st, n.data, n.version) expect_eq(effects_count(effects_st), 2) let a = effects_at(effects_st, 0) expect(a.mag == 8.5) expect(a.bonus) let b = effects_at(effects_st, 1) expect(b.delay == 20.0) expect(b.label == "Sugar crash") } test "the copy a reader gets does not change the ring" (effects_st: mut EffectsState) { fresh(effects_st) effects_add(effects_st, LEGS, 3.0, 10.0, false, "a") let e = effects_at(effects_st, 0) e.mag = 100.0 expect(effects_sum(effects_st, LEGS) == 3.0) } }