# fire_test.ludic - lighting and feeding decided, paid for and applied; burning down in game time, # faster in the rain; low fuel and going out as facts; warmth and cooking by distance; the save import "ludic.fire" import "ludic.base" program FireTest { numbers float state FireTestState { owns: bool = true wet: bool = false tarp: bool = false ban: bool = false } function fake_owns(fire_test_st: FireTestState) -> bool { return fire_test_st.owns } function fake_wet(fire_test_st: FireTestState) -> bool { return fire_test_st.wet } function fake_tarp(fire_test_st: FireTestState) -> bool { return fire_test_st.tarp } function fake_allowed(fire_test_st: FireTestState) -> bool { return not fire_test_st.ban } bind FireWorld { owns_world: fn fake_owns is_wet: fn fake_wet sheltered: fn fake_tarp allowed: fn fake_allowed } function fresh(fire_st: mut FireState) -> void { fire_config(fire_st, 3, 120.0, 60.0, 15.0) fire_config_reach(fire_st, 3.6, 3.5) fire_reset(fire_st) } function facts(fire_st: FireState) -> []FireFact { return q_drain(fire_facts(fire_st)) } function count(fs: []FireFact, what: int) -> int { var n = 0 for i in 0 .. len(fs) { if fs[i].what == what { n += 1 } } return n } function light(fire_st: mut FireState) -> void { fire_apply(fire_st, fire_decide(fire_st, 3)) } test "three logs light it, and that is a fact" (fire_st: mut FireState) { fresh(fire_st) expect_eq(fire_decide(fire_st, 2), FIRE_NO_WOOD) expect_eq(fire_decide(fire_st, 3), FIRE_LIGHT) expect_eq(fire_cost(fire_st, FIRE_LIGHT), 3) light(fire_st) expect(fire_lit(fire_st)) expect(fire_fuel(fire_st) == 120.0) expect_eq(count(facts(fire_st), FIRE_LIT), 1) } test "a lit fire takes a log for an hour" (fire_st: mut FireState) { fresh(fire_st) light(fire_st) expect_eq(fire_decide(fire_st, 0), FIRE_NO_LOG) expect_eq(fire_decide(fire_st, 1), FIRE_FEED) expect_eq(fire_cost(fire_st, FIRE_FEED), 1) fire_apply(fire_st, FIRE_FEED) expect(fire_fuel(fire_st) == 180.0) } test "a ban and a soaked ring refuse, a tarp keeps it dry" (fire_st: mut FireState, fire_test_st: mut FireTestState) { fresh(fire_st) fire_test_st.ban = true expect_eq(fire_decide(fire_st, 5), FIRE_BANNED) fire_test_st.ban = false fire_test_st.wet = true expect_eq(fire_decide(fire_st, 5), FIRE_SOAKED) expect_eq(fire_cost(fire_st, FIRE_SOAKED), 0) fire_test_st.tarp = true expect_eq(fire_decide(fire_st, 5), FIRE_LIGHT) } test "it burns a minute a minute, runs low, and goes out as facts" (fire_st: mut FireState) { fresh(fire_st) light(fire_st) facts(fire_st) fire_run(fire_st, 1.5) expect(fire_fuel(fire_st) == 30.0) expect(not fire_low(fire_st)) fire_run(fire_st, 0.3) expect(fire_low(fire_st)) expect_eq(count(facts(fire_st), FIRE_LOW_FUEL), 1) fire_run(fire_st, 0.5) expect(not fire_lit(fire_st)) expect(fire_fuel(fire_st) == 0.0) expect_eq(count(facts(fire_st), FIRE_WENT_OUT), 1) } test "the rain burns it twice as fast, and under a tarp it counts the hours" (fire_st: mut FireState, fire_test_st: mut FireTestState) { fresh(fire_st) light(fire_st) fire_test_st.wet = true fire_run(fire_st, 0.5) expect(fire_fuel(fire_st) == 60.0) fire_test_st.tarp = true fire_run(fire_st, 0.5) expect(fire_fuel(fire_st) == 30.0) expect(fire_rain_hours(fire_st) == 0.5) fire_morning(fire_st) expect(fire_rain_hours(fire_st) == 0.0) } test "a machine that does not own the world burns nothing, but is told" (fire_st: mut FireState, fire_test_st: mut FireTestState) { fresh(fire_st) light(fire_st) fire_test_st.owns = false fire_run(fire_st, 5.0) expect(fire_fuel(fire_st) == 120.0) facts(fire_st) fire_told(fire_st, false, 0.0, true) expect(not fire_lit(fire_st)) expect_eq(count(facts(fire_st), FIRE_WENT_OUT), 1) fire_told(fire_st, true, 50.0, true) fire_told(fire_st, false, 0.0, false) expect_eq(q_len(fire_facts(fire_st)), 0) } test "it warms and cooks close, and only while lit" (fire_st: mut FireState) { fresh(fire_st) expect(not fire_warms(fire_st, 1.0)) light(fire_st) expect(fire_warms(fire_st, 3.5)) expect(not fire_warms(fire_st, 3.7)) expect(fire_cooks(fire_st, 3.4)) expect(not fire_cooks(fire_st, 3.55)) fire_out(fire_st) expect(not fire_cooks(fire_st, 0.0)) } test "a save section reads back the same fire" (fire_st: mut FireState, fire_test_st: mut FireTestState) { fresh(fire_st) light(fire_st) fire_test_st.wet = true fire_test_st.tarp = true fire_run(fire_st, 0.25) let root = save_tree() save_section(root, "fire", 1, fire_save(fire_st)) let text = save_encode(root) fire_reset(fire_st) let n = load_section(save_decode(text), "fire") fire_load(fire_st, n.data, n.version) expect(fire_lit(fire_st)) expect(fire_fuel(fire_st) == 105.0) expect(fire_rain_hours(fire_st) == 0.25) } }