# buy.ludic - a tier bought with money once the standing is there; the kind's item follows export function gear_can_buy(gear_st: GearState, k: int) -> bool { if not gear_ok(k) or gear_best(gear_st, k) or GearWorld.hidden(k) { return false } return GearPurse.rep() >= gear_next_rep(gear_st, k) and GearPurse.money() >= gear_next_cost(gear_st, k) } export function gear_buy(gear_st: mut GearState, k: int) -> bool { if not gear_can_buy(gear_st, k) { return false } let cost = gear_next_cost(gear_st, k) if not GearPurse.spend(cost) { return false } gear_st.gear__lv[k] += 1 let it = GearKinds[k].item if it >= 0 and GearPack.count(it) == 0 { GearPack.add(it, 1) } gear__fact(gear_st, GEAR_BOUGHT, k, -1, cost) return true } # a kind whose item is already carried counts as its first tier export function gear_sync(gear_st: mut GearState) -> void { for k in 0 .. GEAR_COUNT { let it = GearKinds[k].item if it >= 0 and gear_st.gear__lv[k] == 0 and GearPack.count(it) > 0 { gear_st.gear__lv[k] = 1 } } }