# system.ludic - the rail as a system in PH_PRESENT: it only reads the world, and a trip saves # nothing of it (the mutes are the player's, kept wherever the game keeps its settings) function hn_tick(hints_st: mut HintsState, t: Tick) -> void { hints_tick(hints_st, t.dt) } export function hints_system() -> System { let s = system_new("hints", PH_PRESENT) s.reset = fn hints_reset s.tick = fn hn_tick return s }