# translate.ludic - what the game draws, in the language in use: a key (keyed_render.ludic), a line with # a key glued into it (mixed.ludic) or bracketed inside it (nest.ludic); anything else is drawn as it is - # a player's name, a chat line, a number. English lives in en.po under keys, never looked up by its words export function L(i18n_st: mut I18nState, s: string) -> string { let mixed = kx_mixed(s) if i18n_is_key(s) and not mixed { return keyed(i18n_st, s) } # a key whole: its arguments are made in it if kx_nested(s) { return kx_nest_line(i18n_st, s) } if mixed { return kx_line(i18n_st, s) } return s }