# state.ludic - the pack's port, its facts, and its counts # what the pack asks the game: how many of a kind fit (unbound: no limit) export port PackRules { stack_limit: fn(int) -> int = fn iv_no_limit } function iv_no_limit(it: int) -> int { return 2147483647 } # a count changed, however: added, taken, or set outright export property ItemChanged { item: int = 0 before: int = 0 after: int = 0 } # a change's record comes round again after this many more: far more than a frame makes between drains const IV_POOL: int = 512 export state InventoryState { iv_keys: []string = null @max(1024) iv_counts: []int = null iv_changes: Queue = iv_changes__new() @max(512) iv_pool: []ItemChanged = new []ItemChanged # the facts' records, made once and taken in turn iv_at: int = 0 } # the kinds, by the name each is saved under; the pack starts empty @alloc_ok("once: the pack's kinds are bound at start") export function inv_config(inventory_st: mut InventoryState, keys: []string) -> void { inventory_st.iv_keys = keys if len(inventory_st.iv_pool) == 0 { for i in 0 .. IV_POOL { push(inventory_st.iv_pool, new ItemChanged) } } inv_clear(inventory_st) } export function inv_changes(inventory_st: InventoryState) -> Queue { return inventory_st.iv_changes } function iv_valid(inventory_st: InventoryState, it: int) -> bool { return inventory_st.iv_counts != null and it >= 0 and it < len(inventory_st.iv_counts) } export function inv_kinds(inventory_st: InventoryState) -> int { if inventory_st.iv_keys == null { return 0 } return len(inventory_st.iv_keys) } export function inv_count(inventory_st: InventoryState, it: int) -> int { if not iv_valid(inventory_st, it) { return 0 } return inventory_st.iv_counts[it] } export function inv_limit(it: int) -> int { return PackRules.stack_limit(it) } # how many more fit export function inv_room(inventory_st: InventoryState, it: int) -> int { if not iv_valid(inventory_st, it) { return 0 } return Math.max(inv_limit(it) - inventory_st.iv_counts[it], 0) } export function inv_has(inventory_st: InventoryState, it: int, n: int) -> bool { return inv_count(inventory_st, it) >= n } export function inv_total(inventory_st: InventoryState) -> int { var t = 0 if inventory_st.iv_counts == null { return 0 } for i in 0 .. len(inventory_st.iv_counts) { t += inventory_st.iv_counts[i] } return t } function iv_changes__new() -> Queue { return queue_new("inventory.changes") }