# boards.ludic - posting: the morning takes down what is stale and asks the game for a new one, on # the jobs' own dice seeded by the day, so a board never moves anyone else's rolls export function jobs_board_ok(b: int) -> bool { return b >= 0 and b < BOARD_COUNT } function jobs__at(jobs_st: JobsState, b: int, s: int) -> int { return jobs_st.jobs__off[b] + s } # a whole number in [lo, hi] from the jobs' dice: what JobsWorld.roll draws with export function jobs_roll(jobs_st: JobsState, lo: int, hi: int) -> int { return rng_between(jobs_st.jobs__dice, lo, hi) } # inside JobsWorld.roll: what goes up in the slot being filled export function jobs_post(jobs_st: mut JobsState, b: int, s: int, kind: int, param: int, need: int, money: int, rep: int) -> void { let k = jobs__at(jobs_st, b, s) jobs_st.jobs__pk[k] = kind jobs_st.jobs__pp[k] = param jobs_st.jobs__pn[k] = need jobs_st.jobs__pm[k] = money jobs_st.jobs__pr[k] = rep jobs_st.jobs__ph[k] = 0 jobs_st.jobs__ps[k] = JOBS_ACTIVE jobs_st.jobs__pd[k] = JobsWorld.day() let e = JobsWorld.evidence(kind, param) jobs_st.jobs__pb[k] = 0 if e > 0 { jobs_st.jobs__pb[k] = e } } function jobs__clear(jobs_st: mut JobsState, k: int) -> void { jobs_st.jobs__pk[k] = -1 jobs_st.jobs__pp[k] = -1 jobs_st.jobs__pn[k] = 0 jobs_st.jobs__ph[k] = 0 jobs_st.jobs__ps[k] = JOBS_OFFERED } # take a slot down and ask the game for what replaces it function jobs__repost(jobs_st: mut JobsState, b: int, s: int) -> void { let k = jobs__at(jobs_st, b, s) let day = JobsWorld.day() rng_seed(jobs_st.jobs__dice, jobs_st.jobs__seed + day * 7 + b * 7919 + s * 104729 + jobs_st.jobs__serial[b] * 31) jobs_st.jobs__serial[b] += 1 jobs__clear(jobs_st, k) JobsWorld.roll(b, s) if jobs_st.jobs__pk[k] >= 0 { jobs__fact(jobs_st, JOBS_F_OFFERED, -1, b, s, 0, jobs_st.jobs__pn[k]) } } # a new day, on the boards this machine keeps: an empty or stale post is replaced, and one # finished on an earlier day export function jobs_morning(jobs_st: mut JobsState) -> void { let day = JobsWorld.day() for b in 0 .. BOARD_COUNT { let bd = JobBoards[b] if not JobsWorld.owns(bd.scope) { continue } for s in 0 .. bd.slots { let k = jobs_st.jobs__off[b] + s let finished = jobs_st.jobs__ps[k] == JOBS_DONE and day > jobs_st.jobs__pd[k] if jobs_st.jobs__pk[k] < 0 or finished or day - jobs_st.jobs__pd[k] >= bd.keep { jobs__repost(jobs_st, b, s) } } } } function jobs__post_moved(jobs_st: mut JobsState, b: int, s: int, have: int) -> void { let k = jobs_st.jobs__off[b] + s let was = jobs_st.jobs__ph[k] jobs_st.jobs__ph[k] = have if jobs_st.jobs__ph[k] > jobs_st.jobs__pn[k] { jobs_st.jobs__ph[k] = jobs_st.jobs__pn[k] } if jobs_st.jobs__ph[k] > was { jobs__fact(jobs_st, JOBS_F_PROGRESSED, -1, b, s, jobs_st.jobs__ph[k], jobs_st.jobs__pn[k]) } if jobs_st.jobs__ps[k] != JOBS_ACTIVE or jobs_st.jobs__ph[k] < jobs_st.jobs__pn[k] { return } jobs_st.jobs__ps[k] = JOBS_READY jobs__fact(jobs_st, JOBS_F_COMPLETED, -1, b, s, jobs_st.jobs__ph[k], jobs_st.jobs__pn[k]) if JobBoards[b].auto { jobs_post_hand_in(jobs_st, b, s) } } export function jobs_post_hand_in(jobs_st: mut JobsState, b: int, s: int) -> bool { if not jobs_board_ok(b) or s < 0 or s >= JobBoards[b].slots { return false } let k = jobs__at(jobs_st, b, s) if jobs_st.jobs__ps[k] != JOBS_READY { return false } jobs_st.jobs__ps[k] = JOBS_DONE jobs_st.jobs__total[b] += 1 JobsPay.reward(JobBoards[b].scope, jobs_st.jobs__pm[k], jobs_st.jobs__pr[k]) jobs__fact(jobs_st, JOBS_F_HANDED_IN, -1, b, s, jobs_st.jobs__ph[k], jobs_st.jobs__pn[k]) if JobBoards[b].refill { jobs__repost(jobs_st, b, s) } return true }