# state.ludic - each job's state and count, the posts on the boards, the done counts, the dice and # the facts, each sized from the registries when the state is made. export state JobsState { jobs__st: []int = jobs__ints(JOB_COUNT, JOBS_OFFERED) jobs__hv: []int = jobs__ints(JOB_COUNT, 0) jobs__seen: []bool = jobs__bools(JOB_COUNT) # an offer already said jobs__back: []int = jobs__ints(JOB_COUNT, 0) # given up: the first day it may be taken again jobs__primed: bool = false # the first tick after a reset learns the offers quietly jobs__done_n: []int = jobs__ints(JOBS_GROUPS, 0) # handed in, per group jobs__lists: [][]int = jobs__lists_new(2 * JOBS_GROUPS) # jobs_taken's and jobs_shown's answers, per group, filled in place jobs__off: []int = jobs__offsets() jobs__pk: []int = jobs__ints(jobs__slots(), -1) # kind, -1 empty jobs__pp: []int = jobs__ints(jobs__slots(), -1) jobs__pn: []int = jobs__ints(jobs__slots(), 0) jobs__ph: []int = jobs__ints(jobs__slots(), 0) jobs__pb: []int = jobs__ints(jobs__slots(), 0) # the evidence when it went up jobs__pm: []int = jobs__ints(jobs__slots(), 0) jobs__pr: []int = jobs__ints(jobs__slots(), 0) jobs__ps: []int = jobs__ints(jobs__slots(), JOBS_OFFERED) jobs__pd: []int = jobs__ints(jobs__slots(), 0) # the day it went up jobs__total: []int = jobs__ints(BOARD_COUNT, 0) # handed in, per board jobs__serial: []int = jobs__ints(BOARD_COUNT, 0) # posts made, per board: each roll its own seed jobs__seed: int = 1000 jobs__dice: Rng = rng_new(1000) jobs__q: Queue = jobs__q__new() @max(1024) jobs__fpool: []JobsFact = new []JobsFact # every fact record made, reused once no drain holds it (facts.ludic) @max(1024) jobs__ffree: []JobsFact = new []JobsFact jobs__fnext: []int = words(1) } # the posts, every board's slots end to end from jobs__off[b] function jobs__ints(n: int, v: int) -> []int { let out = new []int for i in 0 .. n { push(out, v) } return out } function jobs__bools(n: int) -> []bool { let out = new []bool for i in 0 .. n { push(out, false) } return out } # every board's slots end to end: where each board's start, and how many in all function jobs__offsets() -> []int { let out = new []int var n = 0 for b in 0 .. BOARD_COUNT { push(out, n) n += JobBoards[b].slots } return out } function jobs__slots() -> int { var n = 0 for b in 0 .. BOARD_COUNT { n += JobBoards[b].slots } return n } export function jobs_facts(jobs_st: JobsState) -> Queue { return jobs_st.jobs__q } function jobs__fact(jobs_st: mut JobsState, what: int, job: int, b: int, s: int, have: int, need: int) -> void { let f = jobs__fact_record(jobs_st) f.what = what f.job = job f.board = b f.slot = s f.have = have f.need = need if job >= 0 { f.kind = Jobs[job].kind f.param = Jobs[job].param f.money = Jobs[job].money f.rep = Jobs[job].rep f.scope = Jobs[job].scope } else { f.kind = jobs_st.jobs__pk[jobs_st.jobs__off[b] + s] f.param = jobs_st.jobs__pp[jobs_st.jobs__off[b] + s] f.money = jobs_st.jobs__pm[jobs_st.jobs__off[b] + s] f.rep = jobs_st.jobs__pr[jobs_st.jobs__off[b] + s] f.scope = JobBoards[b].scope } q_push(jobs_facts(jobs_st), f) } # the base of every roll: a post's seed is this, the day, the board, the slot and how many before export function jobs_config_seed(jobs_st: mut JobsState, seed: int) -> void { jobs_st.jobs__seed = seed jobs_st.jobs__dice = rng_new(seed) } function jobs__q__new() -> Queue { return queue_new("jobs.facts") }